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Mathematica, animations, and external ray tracing programs
https://mathematica.stackexchange.com/questions/66638/mathematica-animations-and-external-ray-tracing-programs
For animations you can use the built-in clock function. Include in the graphics primitives exported by Mathematica a dependence on the clock, and let POVRay do the work for you. The following is a very simple example of POVRay code which generates frames for a subsequent animation. Ugly images, for illustration only.
The Mathematica Programmer: Ray Tracing and Graphics …
https://library.wolfram.com/infocenter/Articles/3140/
We present a special data type for surfaces in space that maintains important connectivity data and surface normals. The new data type is especially suited to preparing ray-tracing input from Mathematica graphics. We also present conversion utilities for two popular ray-tracing programs.
Why is raytracing so slow? - Mathematica Stack Exchange
https://mathematica.stackexchange.com/questions/219629/why-is-raytracing-so-slow
The ray-tracing task in general is just searching for reflection angles and corresponding interaction points. As it was pointed out by …
How do i do ray tracing in mathematica? - reddit
https://www.reddit.com/r/Mathematica/comments/3qurnf/how_do_i_do_ray_tracing_in_mathematica/
I implemented a ray tracer in Mathematica using the OpenCL framework. The 3D models weren't imported - they were coded by hand. As u/sandwichsaregood pointed out, you may find it more efficient to use a 3rd party tool. If you must implement the ray tracer yourself then I suggest you get reading. 2 level 2 MSZH Op · 6y
Ray Tracing for Points in a Polygon - Wolfram …
https://demonstrations.wolfram.com/RayTracingForPointsInAPolygon/
In computational geometry, there is a classical problem of partitioning a set of points in 2D into those enclosed by a polygon and those outside. Currently, the best known way is a ray-tracing method, in which a ray is drawn from a …
Wolfram and Mathematica Solutions for Optics
https://www.wolfram.com/solutions/industry/optics/
In addition, the application package Optica offers a ray-tracing engine and a searchable component database of more than 6,800 commercial optical parts, all fully integrated. Interactive models of the human eye and other optical systems Model light refraction within a water droplet A Clear Solution: Optimizing Optics with Mathematica
Wolfram Library Archive
https://library.wolfram.com/infocenter/BySubject/AppliedMathematics/Visualization/RayTracing/
Convert Uniform Polyhedra to POV-Ray Spheres, Cylinders, and Triangles [in MathSource: Packages and Programs] Lens Lab--A Demonstration of Lens Ray-Tracing with Mathematica [in MathSource: Packages and Programs] MathGL3d: An Interactive OpenGL Based Viewer for Mathematica's 3D Graphics [in MathSource: Packages and Programs]
GitHub - lennrt/Interstellar-Wormhole-Ray-Tracing: This …
https://github.com/lennrt/Interstellar-Wormhole-Ray-Tracing
GitHub - lennrt/Interstellar-Wormhole-Ray-Tracing: This Mathematica notebook implements a ray tracing map for the light from a wormhole. Our approach was based on a paper by Kip Thorne et al. We provide parallelized and nonparallelized versions of the raytracing computation. README.md Interstellar-Wormhole-Ray-Tracing
Optica SE: Design and Analyze Customized Optic Systems
https://www.wolfram.com/products/applications/optica/
Optical ray tracing can be sequential or non-sequential. The ray-tracing engine can even perform traces with arbitrary precision, beyond standard machine precision. Here is just a bit of what you'll find in Optica's vast library of predefined elements: 122 optical components 38 lenses 23 mirrors 22 prisms 12 light sources 22 high-level functions
Ray Optics Simulation - Home - GitHub Pages
https://ricktu288.github.io/ray-optics/
Simulate the rays and images seen from some position. The blue circle is the observer. Any rays crossing it are considered to be "observed". The observer does not know where the rays actually begin, but may think they begin at some point (s) if they intersect there. The rays are shown in blue, and the point (s) in orange.
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