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Various tips & tweaks to improve Papyrus Nascar 2003 ...

    https://frankbroughton.us/blog/archives/69
    Open up your “C:/Papyrus/NASCAR Racing 2003 Season” directory. Look for your core.ini and open it with notepad or just by double clicking it. Look for the line that reads, [FileLRUCache] Cachesize=4194304. Just put a 1 in front of the number, So it’ll read [FileLRUCache] Cachesize=14194304. Next, look for the [Memory] Maxblocksize=131072

myVRaceLog - Nascar 2003 : Editing AI - Google Search

    https://sites.google.com/site/myvracelog/nascar-2003/nascar-2003-editing-ai
    If the ai pit the same, it's tire wear that is causing the early pitting. Lower the [ ai_track ] ai_tire_wear_left = x.xx & ai_tire_wear_right = x.xx values. If the ai now do more laps before pitting you'll need to adjust the ai_fuel_use = x.xx to achieve the results you're looking for.

NR2003 - AI Tweak? (Keep getting booted)

    https://groups.google.com/g/rec.autos.simulators/c/q473gfK00Ro
    The AI in NASCAR 2002 was moronic and rear-ended me alot. The game was just no fun to play so I returned it. It wouldn't surprise me that it was so bad in 2003. Go back to NASCAR HEAT, dude. Can't beat it for left-hand-turning action as a singleplayer game. At least the AI drives with some personality. I also like all the mods, especially ...

30+ Racing NASCAR 2003 Tweaks

    http://www.30plusracing.com/documents/Nascar2003Tweaks.shtml
    N4, 2002 & 2003 Game Tweaks. Open up your C:/papyrus/Nascar4/Nascar2002 or Nascar2003 racing season directory. These ini.file adjustments will work with all three sims. The performance gain hasn't been as great for 2003 as it was for 2002 but it'll still get you some frames. Look for your core.ini and open it with notepad or just by double clicking it.

NASCAR Sim Racing 2003: Graphics tweaks, DX9 update ...

    https://www.youtube.com/watch?v=UdZpFD-twGs
    In this episode I take a look at how editing the config and ini files, updating to DX9 and using reshade impacts the visual quality of the game.

How I setup my AI before Races | NR2003 Mock Season

    https://nr2003mockseason.freeforums.net/thread/1324/setup-ai-before-races
    Step 1. Run the practice sessions before the next race, this will input the Track you will be racing at in the Nascar 2003 season editor, you can then open the season editor "Auto AI editor". In my seasons I always use AUTO AI and not manual so I can adjust it every week using this tool. In the tool you will see Auto AI strength at the bottom ...

Adjusted the AI and other tweaks for fun experience to ...

    https://www.reddit.com/r/Nr2003/comments/g9bmxy/adjusted_the_ai_and_other_tweaks_for_fun/
    14 votes, 10 comments. 6.2k members in the Nr2003 community. A subreddit for fans of Papyrus Studio's NASCAR Racing 2003 Season simulation and all …

NR2003 Graphics Tweaker

    http://bigdonlinemotorsports.com/NRgtweak.php
    texture_quality= -1. [Graphic Opitions] texture_quality= 100. Some computers will lock up or crash when more than 524288 is used at [Memory] Maxblocksize=524288 in the core.ini file. The rend_ogl.ini is for OpenGL and rend_d3d.ini is for Direct3D.

Nr2003 Tutorial | Driver Ratings (What Each Driver Rating ...

    https://www.youtube.com/watch?v=PkmrBGL0HW0
    Nr2003 Tutorial | Driver Ratings (What Each Driver Rating Does To Ai On NASCAR Racing 2003 Season)This video will show what all the driver ratings do in Nr20...

NR2k3tracks :: Tips and Tricks :: INI editing tips | Runboard

    https://bnr2k3tracks.runboard.com/t26
    Re: INI editing tips. ai_grip changes the AI speed ALL around the track. ai_accel changes the AI speed out of corners and at the restart. ai_decel changes the AI speed into the corners. ai_drag changes the AI speed down the straights. This is more important at tracks over 1 mile in length, but works for short tracks too.

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