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Accelerated Ray Tracing in One Weekend in CUDA
https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
Chapter 1 in Ray Tracing in One Weekend ends with generating an image with a simple gradient for red & green channels. In a serial language, you use nested for loops to iterate over all of the pixels. In CUDA, the scheduler takes blocks of threads and schedules them on the GPU. But, before we get to that, we have to set up a few preliminaries…
NVIDIA RTX Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/rtx/ray-tracing
Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines. The aim of this program is to make developers aware of various terms and concepts used in the field, while also inspiring them with dramatic and beautiful uses of RTX technology. Learn More Ray Tracing Sessions
Interactive Ray Tracing with CUDA - Nvidia
https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
System Diagram – ray tracing Texture/Vertex buffer setup (OpenGL) Ray tracing (CUDA) Image display/ postprocessing (OpenGL) Ray generation Material shading Miss shader Light shader Traversal Programmable Ray tracing system Build
CUDA and Ray Tracing Developer Tools | NVIDIA On …
https://www.nvidia.com/en-us/on-demand/session/gtcsj20-cwe21165/
This is a “Connect with the Experts” session, where you can meet 1:1 with NVIDIA engineers and researchers to get your questions answered. With the advances in accelerated GPU computing and rendering come new development challenges. The new NVIDIA Nsight developer tools portfolio enables developers to embrace new CUDA features like CUDA graphs and accelerated …
NVIDIA OptiX™ Ray Tracing Engine
https://developer.nvidia.com/rtx/ray-tracing/optix
NVIDIA OptiX™ Ray Tracing Engine An application framework for achieving optimal ray tracing performance on the GPU. It provides a simple, recursive, and flexible pipeline for accelerating ray tracing algorithms. Bring the power of NVIDIA GPUs to your ray tracing applications with programmable intersection, ray generation, and shading. Get Started
Accelerated Ray Tracing in One Weekend in CUDA
https://forums.developer.nvidia.com/t/accelerated-ray-tracing-in-one-weekend-in-cuda/148615
Recent announcements of NVIDIA’s new Turing GPUs, RTX technology, and Microsoft’s DirectX Ray Tracing have spurred a renewed interest in ray tracing. Using these technologies vastly simplifies the ability to write applications using ray tracing.
Optimize Your Ray Tracing Graphics with the New NVIDIA RTX …
https://developer.nvidia.com/blog/optimize-your-ray-tracing-graphics-with-the-new-nvidia-rtx-branch-of-unreal-engine-5/
The NVIDIA Branch of Unreal Engine 5 is now available. This feature-rich branch is fully compatible with Unreal Engine 5 and has all of the latest developments in the world of ray tracing. NVIDIA makes it easy for developers to add leading-edge technologies to their Unreal Engine games and applications through custom branches on GitHub. With ...
raytracing with CUDA - Stack Overflow
https://stackoverflow.com/questions/39473/raytracing-with-cuda
This problem, with the current state of the art in ray-tracing code, reduces your GPU utilization by a factor of 16-32, which may make performance unacceptable for your application, especially if it's real-time (e.g. a game). It still might be …
GPU Rendering Solutions for 3D Designers | NVIDIA
https://www.nvidia.com/en-us/design-visualization/solutions/rendering/
NVIDIA Iray is a state-of-the-art rendering technology that lets professionals create photorealistic imagery for interactive and batch rendering workflows by simulating the physical behavior of light and materials. Support for RTX GPUs brings real-time ray tracing and AI-accelerated denoising to leading graphics applications, giving designers and digital artists the tools they need to create ...
NVISION08: Interactive Ray Tracing|NVIDIA
https://www.nvidia.com/en-us/drivers/nvision08-IRT/
NVISION08: Interactive Ray Tracing with CUDA. The slides shown below are from the NVISION 2008 presentation by David Luebke and Steven Parker of NVIDIA. This material was also presented in sponsored session for SIGGRAPH 2008. ©2008 NVIDIA Corporation.
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