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NVIDIA RTX Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/rtx/ray-tracing
NVIDIA VKRay is a set of extensions that bring ray-tracing functionality to the Vulkan open, royalty-free standard for GPU acceleration. Developers can confidently build Vulkan applications that take advantage of ray tracing, knowing that NVIDIA drivers fully support the extension. Learn More Explore Ways to Use NVIDIA RTX NVIDIA Developer Program
Introduction to Real-Time Ray Tracing with Vulkan
https://developer.nvidia.com/blog/vulkan-raytracing/
NVIDIA’s 411.63 driver release now enables an experimental Vulkan extension that exposes NVIDIA’s RTX technology for real-time ray tracing through the Vulkan API. This extension, called VK_NVX_raytracing, is a developer preview of our upcoming vendor extension for ray tracing on Vulkan.
NVIDIA VXGI 2.0.1 | NVIDIA Developer
https://developer.nvidia.com/vxgi
It provides means to quickly compute a voxel representation of a mesh scene and use that representation with Voxel Cone Tracing for diffuse and specular global illumination, ambient occlusion, and high-quality area lighting. Adding these effects to the scene greatly improves the realism of the rendered images.
Optimize Your Ray Tracing Graphics with the New NVIDIA …
https://developer.nvidia.com/blog/optimize-your-ray-tracing-graphics-with-the-new-nvidia-rtx-branch-of-unreal-engine-5/
The NVIDIA Branch of Unreal Engine 5 is now available. This feature-rich branch is fully compatible with Unreal Engine 5 and has all of the latest developments in the world of ray tracing. NVIDIA makes it easy for developers to add leading-edge technologies to their Unreal Engine games and applications through custom branches on GitHub. With ...
NVIDIA GVDB Voxels - Samples | NVIDIA Developer
https://developer.nvidia.com/gvdb-samples
GVDB Voxels is a new SDK for compute, simulation and rendering of sparse voxels on NVIDIA GPUs with applications to motion pictures, 3D printing, and scientific visualization. The NVIDIA® GVDB Voxels is released as an open source library with multiple samples to demonstrate a range of capabilities. Requirements: NVIDIA Kepler generation or later GPU CUDA Toolkit 6.5 or later
Using RTX Acceleration for Voxel Tracing - NVIDIA Developer …
https://forums.developer.nvidia.com/t/using-rtx-acceleration-for-voxel-tracing/74007
Hi. I’ve written a simple voxel ray tracer that renders cubes instead of triangles. To do this, I have a bounding box program that’s self explanatory and an intersection program that uses the slabs algorithm to calculate t where the ray intersects the voxel. It performs super well, but obviously it’s a duplicate ray-aabb intersection test ...
VoxelPipe: A Programmable Pipeline for 3D …
https://research.nvidia.com/sites/default/files/pubs/2011-08_VoxelPipe-A-Programmable/voxel-pipe.pdf
programmable pipelines, rasterization, ray tracing e-mail: [email protected] 1 Introduction Voxel representations are widely used across many elds of computational science, engineering and computer graphics, with applications ranging from nite-element stress, sound and radative transfer simulation, to collision detection, ren-
About the recent crytek Voxel based Raytracing demo …
https://www.reddit.com/r/Amd/comments/b1woch/about_the_recent_crytek_voxel_based_raytracing/
The voxel list is the texture and the model. However, voxels can still take up a lot of storage space because you need so many. Buried in the article is also another point: voxels are easy to do ray tracing against. This is because it's easy to say "did your ray pass through the space greater than X1/Y1 and less than X2/Y2?"
NVIDIA Voxel Global Illumintaion VXGI 2.0.1 - YouTube
https://www.youtube.com/watch?v=QKu_QUdUKIw
This is a test video made with NVIDIA VXGI technology with a 1080 TI at 20fps, it's not Ray Tracing, it's Voxel.https://developer.nvidia.com/vxgiArea lights ...
Next-Gen 3D Rendering Technology: Voxel Ray Casting
https://www.tomshardware.com/reviews/voxel-ray-casting,2423.html
A little while back, we discussed some of the benefits and disadvantages of ray tracing. Today, we're going to be talking about another potential successor to triangle rasterization: voxel ray ...
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