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Raytracing | OGRE - Open Source 3D Graphics Engine

    https://www.ogre3d.org/tag/raytracing
    Over the last couple months we have been working on Voxel Cone Tracing (VCT), a Global Illumination solution. Voxel Cone Tracing could be seen as an approximated version of ray marching. The scene is voxelized and three voxels are generated, containing albedo, normals and emissive properties. In other words, we build a Minecraft-looking ...

OGRE - Open Source 3D Graphics Engine | Home of a …

    https://www.ogre3d.org/
    “Ogre is a shining beacon of open-source development. Boasting an efficient and versatile rendering engine, a clean, elegant API and a supportive community that leaves no question unanswered, Ogre offers a product which …

Ray tracing support for Ogre 2.2+ - Ogre Forums

    https://forums.ogre3d.org/viewtopic.php?t=96138
    Re: Ray tracing support for Ogre 2.2+. Post. by dark_sylinc » Wed Jan 27, 2021 3:58 pm. Your approach requires 2 rays per pixel: 1 from camera to pixel + 1 from pixel to light source. That is wasteul: You already know the pixel's location from the rasterization pass (see inPs.pos which is in view space). You can:

Voxel Cone Tracing | OGRE - Open Source 3D Graphics …

    https://www.ogre3d.org/2019/08/05/voxel-cone-tracing
    Voxel Cone Tracing is similar to Ray Marching in the sense that we trace a few rays, and march across them until we hit obstacles. But instead of sending hundreds of rays, we only trace 4 to 6 ‘rays’ (called cones) and use 3D …

OGRE: Ogre::Ray Class Reference

    https://www.ogre3d.org/docs/api/1.9/class_ogre_1_1_ray.html
    A pair structure where the first element indicates whether an intersection occurs, and if true, the second element will indicate the distance along the ray at which it intersects. This can be converted to a point in space by calling getPoint (). Definition at line 112 of file OgreRay.h. References Ogre::Math::intersects ().

Getting Started | Ogre Wiki

    https://wiki.ogre3d.org/Getting+Started
    Ogre is a realtime rendering engine. Many of the pictures on cgtalk and other sites are rendered offline or slowly, often with ray tracing. The technology of the two are fundamentally different. One can make offline rendered pictures as detailed …

How does ogre raytracing for gpu_laser work? - Gazebo: Q&A Forum

    https://answers.gazebosim.org/question/20200/how-does-ogre-raytracing-for-gpu_laser-work/
    Thanks! I studied the interface a bit more and came to the conclusion that Ogre don't use ray tracing, but a different technique. (For me) It looks like that they create a special kind of texture for the rendering of depth data. The actual data a stored as RGB in a float array (R is range, G is ???, B is Intensity).

GitHub - davidsundelius/OgreHybrid: A plugin for OGRE3D …

    https://github.com/davidsundelius/OgreHybrid
    A plugin for OGRE3D that allows the engine to use hybrid rendering (ray tracing on parts of the screen) in real time.

OGRE-Next: Global Illumination Methods

    https://ogrecave.github.io/ogre-next/api/2.3/_gi_methods.html
    Ogre offers various GI techniques and it can be overwhelming which one to choose.. Ambient Lighting. The simplest and fastest solution there is. It can be: Flat. Use SceneManager::setAmbientLight and set upperHemisphere and lowerHemisphere to the same value or set HlmsPbs::setAmbientLightMode to AmbientFixed.. This is just a solid colour …

Download | OGRE - Open Source 3D Graphics Engine

    https://www.ogre3d.org/download
    Select Page. Download. Visit the Download OGRE page to get Ogre.

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