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OpenCL path tracer / ray tracing demo using the AMD …

    https://www.khronos.org/news/permalink/opencl-path-tracer-ray-tracing-demo-using-the-amd-opencl-beta-sdk/
    December 22, 2009 opencl, sdk, demo AMD SmallptGPU is a ray tracing test application written using the AMD OpenCL SDK. The video shows it running on the Radeon 4870, with impressive results, but a FirePro workstation card or the new Radeon 5970 should be at …

OpenCL Real-Time Ray-Tracing, Recursive Reflections …

    https://www.youtube.com/watch?v=coQph9umSNo
    OpenCL Real-Time Ray-Tracing, Recursive Reflections Demo 2,093 views Apr 25, 2012 8 Dislike Share Save COL3ZY Subscribe Final year university coursework investigating ray-tracing for real-time...

Realtime raytracing with OpenCL II - One man show ...

    https://www.gamedev.net/blogs/entry/2254210-realtime-raytracing-with-opencl-ii/
    If you want the raytracer to be reusable, you need to move the scene creation to the C++ program and pass it to the OpenCL program. It will probably be faster as well (if you organize it properly). __kernel void main ( __global float4 *dst, uint width, uint height, __global float* viewTransform, __global float* worldTransforms )

OpenCL path tracer / ray tracing demo

    https://www.geeks3d.com/forums/index.php?topic=822.0
    SmallptGPU is a small and simple demo written in OpenCL in order to test the performance of this new standard. It is based on Kevin Beason's Smallpt available at http://www.kevinbeason.com/smallpt/ SmallptGPU has been written using the ATI OpenCL SDK beta4 on Linux but it should work on any platform/implementation (i.e. NVIDIA).

Ray Tracing in One Weekend in OpenCL - github.com

    https://github.com/D-K-E/opencl-raytracer-oneweekend
    Ray tracing in One Weekend in OpenCL 1.2. Branches roughly follow the chapters of the infamous Ray Tracing in One Weekend by P. Shirley, so it should be fairly easy to follow what's going on. Some of my design choices might seem weird and I change it quite a bit along the way. The main problem was using C in OpenCL kernels and C++ in host side.

Laguna: Real-time OpenCL Path Tracer | Geeks3D

    https://www.geeks3d.com/20120502/laguna-real-time-opencl-path-tracer/
    This OCL raytracer is far more sensitive to overclock limit than other tests/benchmarks (Furmark based or OCCT). So first thing first check the clocks of your card and sei them to default values before screaming for errors! ca$per 2012/05/07 at 08:03 Personally, I have never touched them in my life.

Ray tracer in Rust and OpenCL - Alexey Gerasev

    https://agerasev.github.io/2019/09/24/clay-ray-tracer.html
    This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework for toy experiments with ray tracing, so the main goals was modularity and extendability, and also performance was taken into account. Here is the main page of the project. Preface Permalink.

GPU ray tracing with OpenCL

    https://oclraytracing.blogspot.com/
    GPU ray tracing with OpenCL Sunday, January 25, 2015. An Epic Tale Of Rendering Part 2: All the math's. Hello! Second post coming up! The discussion of this week will be about my work on the Math and OpenCL libraries. I will start with some math. Math: So far I've implemented the following: Vector, Normal, Point and Vector4 classes ...

GitHub - SetsunaChyan/RayTracingDemo: Ray Tracing …

    https://github.com/SetsunaChyan/RayTracingDemo
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C++ / OpenCL Raytracer: C++ Ray Tracer

    https://raytracing.cdgtech.one/
    C++ / OpenCL Ray Tracer based on Peter Shirley's Ray Tracing in One Weekend. Generated by 1.8.15 ...

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