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markbecker/OpenCL_Raytracer: A Raytracer utilizing …

    https://github.com/markbecker/OpenCL_Raytracer
    Ray tracing is a technique that generates an image by tracing the path of light through. pixels in an view plane and simulating the effects of its intersections with virtual objects. Ray tracing is capable of producing an image of photo-realistic quality. usually higher than. that of scan-line rendering methods.

openCL ray tracing and branching kernel code issue

    https://stackoverflow.com/questions/26186383/opencl-ray-tracing-and-branching-kernel-code-issue
    Show activity on this post. So I'm trying to implement a ray/path tracer using openCL and it seems pretty straightforward - write a kernel that traces the path of a single ray/pixel/etc and have it execute on multiple rays in parallel. However, when traversing a scene, a single ray has a considerable number of directions it can take.

Realtime raytracing with OpenCL II - One man show - GameDev.net

    https://www.gamedev.net/blogs/entry/2254210-realtime-raytracing-with-opencl-ii/
    Advertisement. Hello, In the first chapter of Realtime raytracing with OpenCL, we talked about how to use the OpenCL API for general computations and I wrote a program to sum 2 arrays on the GPU. Now I will explain how to write the raytracer itself. A couple of things first : I will not go into too much detail about the theory behind a raytracer.

Ray tracer in Rust and OpenCL - Alexey Gerasev

    https://agerasev.github.io/2019/09/24/clay-ray-tracer.html
    This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework for toy experiments with ray tracing, so the main goals was modularity and extendability, and also performance was taken into account. Here is the main page of the project. Preface Permalink.

Ray Tracing in One Weekend in OpenCL

    https://github.com/D-K-E/opencl-raytracer-oneweekend
    Ray tracing in One Weekend in OpenCL 1.2. Branches roughly follow the chapters of the infamous Ray Tracing in One Weekend by P. Shirley, so it should be fairly easy to follow what's going on. Some of my design choices might seem weird and I change it quite a bit along the way. The main problem was using C in OpenCL kernels and C++ in host side.

OpenCL Real-Time Raytracing - YouTube

    https://www.youtube.com/watch?v=TX56aqXoDW0
    OpenCL, Raytracing, Ray-Tracing, Photon Mapping, Perlin-noise, Full Scene Antialiasing, Anti-Aliasing, Real-Time, Realtime

OpenCL-path-tracing-tutorial-2-Part-1-Raytracing-a-sphere

    https://github.com/straaljager/OpenCL-path-tracing-tutorial-2-Part-1-Raytracing-a-sphere
    Tutorial explaining how to use OpenCL for ray tracing a simple sphere

GPU ray tracing with OpenCL

    https://oclraytracing.blogspot.com/
    GPU ray tracing with OpenCL Sunday, January 25, 2015. An Epic Tale Of Rendering Part 2: All the math's. Hello! Second post coming up! The discussion of this week will be about my work on the Math and OpenCL libraries. I will start with some math. Math: So far I've implemented the following: Vector, Normal, Point and Vector4 classes ...

ratGPU: Free OpenCL Ray Tracing Renderer - Geeks3D

    https://www.geeks3d.com/20101021/ratgpu-free-opencl-ray-tracing-renderer/
    ratGPU: Free OpenCL Ray Tracing Renderer. ratGPU is a new OpenCL ray tracer. Currently there are two versions of ratGPU: standalone (the one I tested) and 3ds Max 2010/2011 plugins. ratGPU is free and is available for Windows and Linux (Ubuntu 10.04 / 10.10). I quickly tested ratGPU on my GTX 460 + R260.93 and it worked perfectly.

raytracing - OpenCL ray tracer: which is better, geometry code on ...

    https://computergraphics.stackexchange.com/questions/7997/opencl-ray-tracer-which-is-better-geometry-code-on-device-side-or-on-host-side
    In order to pass data to the device side, in OpenCL you must create the sphere structure on the device as well (that is in the kernel). So you first create your structures as classes or structs on the CPU. The variables in the structs should be of cl_* datatypes. OpenCL provides typedefs for all primitive data types.

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