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markbecker/OpenCL_Raytracer: A Raytracer utilizing …

    https://github.com/markbecker/OpenCL_Raytracer
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Realtime raytracing with OpenCL II - One man show - GameDev.net

    https://www.gamedev.net/blogs/entry/2254210-realtime-raytracing-with-opencl-ii/
    If you want the raytracer to be reusable, you need to move the scene creation to the C++ program and pass it to the OpenCL program. It will probably be faster as well (if you organize it properly). __kernel void main ( __global float4 *dst, uint width, uint height, __global float* viewTransform, __global float* worldTransforms )

OpenCL GPGPU Raytracing - BRL-CAD

    https://brlcad.org/wiki/OpenCL_GPGPU_Raytracing
    With implicit geometry and constructive solid geometry (CSG) Boolean operations, we also have a very different approach to ray tracing that has its own set of academic challenges. Your project is to help us introduce a GPGPU pipeline into BRL-CAD using OpenCL. You're welcome to use a library that encapsulates OpenCL.

Realtime raytracing with opencl - AMD Community

    https://community.amd.com/t5/opencl/realtime-raytracing-with-opencl/td-p/244001
    Realtime raytracing with opencl; Options. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Printer Friendly Page; cyseal. Adept III Mark as New; Bookmark; Subscribe; Subscribe to RSS Feed; Permalink; Print; Email to a Friend; Report Inappropriate Content

GitHub - AlexanderVeselov/RayTracing: Realtime GPU …

    https://github.com/AlexanderVeselov/RayTracing
    Realtime GPU Path Tracing engine based on OpenCL and OpenGL Watch on YouTube Features Unidirectional wavefront path tracer done entirely on GPU using compute shaders OpenCL backend OpenGL backend (WIP) Hybrid path tracing (rasterization of the primary visibility) in OpenGL mode Lambert diffuse, GGX reflection BRDF

Ray tracer in Rust and OpenCL - Alexey Gerasev

    https://agerasev.github.io/2019/09/24/clay-ray-tracer.html
    This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework for toy experiments with ray tracing, so the main goals was modularity and extendability, and also performance was taken into account. Here is the main page of the project. Preface Permalink.

C++ / OpenCL Raytracer: C++ Ray Tracer

    https://raytracing.cdgtech.one/
    C++ / OpenCL Ray Tracer based on Peter Shirley's Ray Tracing in One Weekend. Generated by 1.8.15 ...

glsl - How to do ray tracing in modern OpenGL? - Stack …

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    Opengl and glsl can be used for both ray and path tracing if you are really good at it. however there are few other better options like Nvidia optix with Cuda toolkit, directx 12, vulkan ray tracing, metal, falcor. Note that, all these are low level APIs that could be good performance with Nvidia recent rtx technology and support multi gpus Share

openCL ray tracing and branching kernel code issue

    https://stackoverflow.com/questions/26186383/opencl-ray-tracing-and-branching-kernel-code-issue
    Show activity on this post. So I'm trying to implement a ray/path tracer using openCL and it seems pretty straightforward - write a kernel that traces the path of a single ray/pixel/etc and have it execute on multiple rays in parallel. However, when traversing a scene, a single ray has a considerable number of directions it can take.

OpenCL GPGPU Complex Raytracing - BRL-CAD

    https://brlcad.org/wiki/OpenCL_GPGPU_Complex_Raytracing
    With implicit geometry and constructive solid geometry (CSG) Boolean operations, we also have a very different approach to ray tracing that has its own set of academic challenges. Your project is to help us introduce a GPGPU pipeline into BRL-CAD using OpenCL. You're welcome to use a library that encapsulates OpenCL.

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