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Interactive Raytracing on IPhone using OpenGL ES 2.0 ...

    https://www.khronos.org/news/permalink/interactive-raytracing-on-iphone-using-opengl-es-2.0-shaders
    none

ios - OpenGL ES 2.0 Ray Picking, far point - Stack Overflow

    https://stackoverflow.com/questions/10008688/opengl-es-2-0-ray-picking-far-point
    OpenGL ES 2.0 1 only using last bound texture. 0. Simple textured quad rotation in OpenGL ES 2.0. 4. Android OpenGLES 2 ray picking from touch coordinates, unprojecting calculation slightly off. 14. 3D Ray Picking use Mouse Coordinates when Mouse isn't locked. 1.

Five steps to adding ray tracing to an OpenGL ES-based ...

    https://blog.imaginationtech.com/five-steps-to-adding-ray-tracing-to-an-opengl-es-based-deferred-lighting-system/
    Step 1: Update scene hierarchies ( ray tracing) Unlike a rasterized render, there are no draw calls in the ray tracing API. Instead, images are rendered each frame by emitting rays to a scene hierarchy acceleration structure containing world space object data. Hierarchies can be reused each frame if the objects within them do not need to change.

Five steps to adding ray tracing to an OpenGL ES-based ...

    https://www.khronos.org/news/permalink/five-steps-to-adding-ray-tracing-to-an-opengl-es-based-deferred-lighting-sy
    Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system. Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system ... Group Inc. and is registered as a trademark in China, the European Union, Japan and the United Kingdom. OpenCL™, OpenGL® and the OpenGL ES™ and OpenGL SC™ logos are ...

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
    Contribute to engilas/raytracing-opengl development by creating an account on GitHub. realtime ray tracing. Contribute to engilas/raytracing-opengl development by creating an account on GitHub. ... CMake (>= 3.0.2) GPU with OpenGL (>= 3.3) support; GLM (included) GLFW, should be automatically found by CMake (win64 binaries included) Build.

Ray tracing Triangle intersection in opengl es with webgl2 ...

    https://www.reddit.com/r/GraphicsProgramming/comments/anqy25/ray_tracing_triangle_intersection_in_opengl_es/
    Ray tracing Triangle intersection in opengl es with webgl2. #opengles #webgl Below this is the code iam trying to modify in order to get a rayTracing happen. uMeshData is a texture of a blender .raw export like this : const verts = [ 0.000000, 0.000000, -1.000000, 0.425323, -0.309011, -0.850654, -0.162456, -0.499995, -0.850654,

0031196: Visualization, TKOpenGl - enable Ray-Tracing ...

    https://tracker.dev.opencascade.org/view.php?id=31196
    7.6.0: Fixed in Version: 7.6.0 Summary: 0031196: Visualization, TKOpenGl - enable Ray-Tracing using OpenGL ES 3.2: Description: OCCT raytracing feature is a cool feature and it's available on PC only. is it possible to enable raytracing feature on mobile device? GPU on mobile device has the ability to do more things such as raytracing I think. Tags

OpenGL - The Industry Standard for High Performance Graphics

    https://www.opengl.org/news/implementing_ray_tracing_on_a_gpu_using_the_opengl_shading_language/
    AMD Releases GPU Performance API v3.11 Adding Support for Raytracing Counters in Vulkan; Varjo Blog: Dynamic Foveated Variable Shader Rate with OpenXR Toolkit and Varjo Aero ... OpenGL ES Reference Cards; Getting Started with WebGL; WebGL 2.0 Specification; WebGL 1.0 Specification; WebGL Public Wiki; WebGL Reference Cards; 9450 SW Gemini Drive ...

GitHub - StanEpp/OpenGL_Raytracing

    https://github.com/StanEpp/OpenGL_Raytracing
    OpenGL Raytracer. This application is my first raytracer which uses OpenGL and its compute shader to perform naive raytracing. The whole naive raytracing algorithm is written in GLSL and can be found in the src/cs.glsl file. Build and Run. Clone the repository:

Raytracing support in OpenGL (equivalent of DXR)? - OpenGL ...

    https://community.khronos.org/t/raytracing-support-in-opengl-equivalent-of-dxr/77016
    I asked 2 different NVidia guys at SIGGRAPH this year (one of which was presenting on “NVidia RTX on Vulkan” in the NVidia booth), and both said that there are no plans to support the raytracing capability from OpenGL. (RTX being the new GPU line which has the new RT cores – for HW-accelerated ray tracing support – in addition to CUDA ...

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