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Basics about path tracing · A Graphics Guy's Note

    https://agraphicsguynotes.com/posts/basics_about_path_tracing/#:~:text=A%20whitted%20ray%20tracing%20only%20handles%20reflection%20of,bleeding%20requires%20at%20least%20light%20of%20two%20bounces.
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Path Tracing vs Ray Tracing - Dusterwald.com

    https://www.dusterwald.com/2016/07/path-tracing-vs-ray-tracing/
    Now path tracing gives us all of the things that ray tracing doesn’t give us out of the box: soft shadows, caustics and global illumination. You should still not confuse it with being a true simulation of the real world however, since it still doesn’t fully simulate complex surfaces like skin, instead relying on shader tricks like subsurface scattering to fake these.

What is Path Tracing and Ray Tracing? And Why do They …

    https://www.online-tech-tips.com/computer-tips/what-is-path-tracing-and-ray-tracing-and-why-do-they-improve-graphics/
    Path tracing is a type of ray tracing. It falls under that umbrella, but where ray tracing was originally theorized in 1968, path tracing didn’t come onto the scene until 1986 (and the results were not as dramatic as those now.)

What is path tracing? And how does it compare to ray …

    https://www.gamesradar.com/what-is-path-tracing/
    Simply put, path tracing is a more advanced form of ray tracing which relies upon simulating the path of light by bouncing back on a single pixel …

What's the difference between ray tracing and path tracing?

    https://www.quora.com/Whats-the-difference-between-ray-tracing-and-path-tracing
    Path tracing is described in the original Kajiya paper as “a new faster form of ray tracing” so the author recognizes it’s within the larger ray tracing family. And in modern ray-traced renderers, developers have found that path tracing has its own inefficiencies in that while later bounces may contribute very little, they also often require far more bounces to resolve.

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