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POV-Ray: Beta: Real-Time Raytracing
http://www.povray.org/beta/rtr/
POV-Ray - The Persistence of Vision Raytracer
David K. Buck - the creator of DKBTrace, the pioneering raytracer that was the genesis of POV-Ray - has created a KickStarter campaign to fund creation of an open-source IDE for PigeonTalk (PigeonTalk is a smalltalk implementation created by David that is aimed at being a programming environment to explore computing). "I chose Smalltalk as a language because it provides the …
POV-Ray: Documentation: 2.1.2.8 Tracing Options
https://www.povray.org/documentation/view/3.6.1/223/
In the default, non-recursive method (+AM1), POV-Ray initially traces one ray per pixel. If the color of a pixel differs from its neighbors (to the left or above) by at least the set threshold value then the pixel is super-sampled by shooting a given, fixed number of additional rays.
GitHub - spcask/pov-ray-tracing: Ray tracing 25 scenes in ...
https://github.com/spcask/pov-ray-tracing
POV-Ray : The Power of Ray Tracing | Deepu Balan ...
http://deepubalan.com/blog/2010/01/03/pov-ray-the-power-of-ray-tracing/
Reference:Tracing Options - POV-Wiki - POV-Ray
https://wiki.povray.org/content/Reference:Tracing_Options
POV-Ray initially traces one ray per pixel. If the color of a pixel differs from its neighbors (to the left or above) by at least the set threshold value then the pixel is super-sampled by shooting a given, fixed number of additional rays.
Real-Time Ray Tracing | Unreal Engine Documentation
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
The Ray Tracer enables ray traced results for shadows, AO, reflections, translucency and global illumination all happening in real-time within your project. It uses a low number of samples coupled with a denoising algorithm that is perceptually close to the ground truth results of the Path Tracer. Path Tracer
Real-Time Ray Tracing | Unreal Engine Documentation
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
The Ray Tracer enables ray traced results for shadows, AO, reflections, translucency and global illumination all happening in real-time within your project. It uses a low number of samples coupled with a denoising algorithm that is perceptually close to the ground truth results of the Path Tracer. Path Tracer
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