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POV-Ray: Documentation: 2.1.2.8 Tracing Options

    https://www.povray.org/documentation/view/3.6.1/223/
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Reference:Tracing Options - POV-Wiki

    https://wiki.povray.org/content/Reference:Tracing_Options
    Reference:Tracing Options Symmetric MultiProcessing. Central to the many feature enhancements offered with version 3.7, POV-Ray now supports... Render Block Size. POV-Ray provides a mechanism to specify the render block size via either an INI-style option... Quality Settings. The Quality= n option ...

Raytracing with POV-Ray

    https://www.cgl.ucsf.edu/chimera/docs/UsersGuide/raytracing.html
    For each raytraced image, Chimera first generates two POV-Ray input files: scene description (*.pov file) raytracing options (*.ini file) The raytracing calculation is then run as a background job that can be monitored or canceled using the Task Panel. Several raytracing parameters can be set in the POV-Ray Options preferences. See also: exporting a scene, tips on preparing images. …

Tutorial Section 1 - POV-Ray

    https://www.povray.org/documentation/3.7.0/t2_1.html
    2.1 Introduction. This document provides a tutorial for the Persistence of Vision Ray-Tracer™ (POV-Ray). The documentation applies to all platforms to which this version of POV-Ray is ported. The platform-specific documentation is available for each platform separately. This introduction which explains what POV-Ray is and what ray-tracing is.

Raytracing with POV-Ray

    https://www.cgl.ucsf.edu/chimera/1.2524/docs/UsersGuide/raytracing.html
    The Persistence of Vision Raytracer (POV-Ray) is included with Chimera. POV-Ray images can be saved: Only the PNG (*.png) image format can be saved. In addition to images, files for POV-Ray containing the scene (*.pov) and the raytracing options (*.ini) may be generated. Various raytracing parameters can be set in the POV-Ray Options preferences . Chimera includes two …

POV-Ray: Documentation: 2.3.1.1 Placing the Camera

    http://www.povray.org/documentation/view/3.7.0/246/
    2.3.1.1.1 Location and Look_At. Under many circumstances just two vectors in the camera statement are all you need to position the camera: location and look_at vectors. For example: camera { location <3,5,-10> look_at <0,2,1> } The location is simply the x, y, z coordinates of the camera. The camera can be located anywhere in the ray-tracing ...

3.2 Command-Line and INI-File Options - POV-Ray

    https://www.povray.org/documentation/3.7.0/r3_2.html
    POV-Ray provides a mechanism to specify the render block size via either an INI-style option Render_Block_Size=n or on the command-line +BSn, where n is an integer larger than or equal to 4. This represents the edge size of the square used to distribute work to the render threads, and thus the number of pixels in each block will be n squared.

Tutorials -- Raytracing with POV-Ray

    http://www.amabilis.com/documentation/tutorialraytracing.htm
    The standard Snapshot and Animation Recording Options provide a Raytrace option that if selected will result in 3DCrafter Pro automatically using the POV-Ray rendering engine to render your Snapshot or Animation. Note that this option is not available with the standard version of 3DCrafter. Lighting. The lighting scheme for POV-Ray is slightly different than that of Direct3D …

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