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PS3 Real-time Ray-tracing - YouTube
https://www.youtube.com/watch?v=oLte5f34ya8
IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-traci...
PS3 Real-time Ray-tracing | N4G
https://n4g.com/news/33982/ps3-real-time-ray-tracing
PS3 Real-time Ray-tracing. "IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is …
Ray tracing in realtime with PS3's - GameDev
https://www.gamedev.net/forums/topic/442588-ray-tracing-in-realtime-with-ps3s/
Cool trick, but the PS3 hardware is laughably ill-suited for the demands of real-time raytracing. It's not going to happen in the next five years except on an ASIC. hplus0603 11,865 April 07, 2007 12:42 AM If your scene is small-ish, you can use all the SPUs for ray tracing.
PS3 Real-time Ray-tracing - reddit.com
https://www.reddit.com/r/PS3/comments/llh8ar/ps3_realtime_raytracing/
139k members in the PS3 community. The PlayStation 3 Subreddit (PS3, PlayStation3, Sony PlayStation 3). From hardcore gamers, to, Nintendo fans …
Real-Time Ray Tracing on the PS3
https://seniord.ece.iastate.edu/projects/archive/may0838/
The PlayStation 3 uses a new processor called the Cell Broadband Engine, developed by IBM. ... The PPE and SPEs use real-time interactive ray tracing algorithms to generate output which is sent to the frame buffer for viewing. When a new model file is loaded, or the camera angle has changed, the algorithm must be run again with a new origin for ...
PS3 Linux Performs Real Time Ray Tracing - Slashdot
https://games.slashdot.org/story/07/04/05/2027224/ps3-linux-performs-real-time-ray-tracing
Real time ray-tracing on a lower level (say 720p) may be feasible on one PS3 using both chips. You won't run your game with it (unless you render at 480p and upscale or something), but you could use it for cut-scenes or menus or other things where you don't have the overhead of traditional games processing (AI, etc.).
Three PS3 Real-time Ray-tracing | PlayStation Universe
https://www.psu.com/forums/threads/three-ps3-real-time-ray-tracing.63372/
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PS3 to be perfect for real-time raytracing? | PlayStation Universe
https://www.psu.com/forums/threads/ps3-to-be-perfect-for-real-time-raytracing.24056/
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Ray tracing in realtime with PS3's - gamedev.net
https://www.gamedev.net/forums/topic/442588-ray-tracing-in-realtime-with-ps3s/?page=2
Cool trick, but the PS3 hardware is laughably ill-suited for the demands of real-time raytracing. It's not going to happen in the next five years except on an ASIC. what about a top of the line $1000+ intel cpu? FWIW cell slaughters the $1000+ cpu WRT raytracing cell illsuited, hmmmm, ild be pointing the finger more at other players :)
Raytracing for rpcs3? - reddit
https://www.reddit.com/r/rpcs3/comments/jbbpnp/raytracing_for_rpcs3/
Not sure if you know what the reshade/ray tracing part actually is. The emulator itself doesn't matter. r/rpcs3. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger which currently supports Windows, Linux and BSD systems. …
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