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Pseudo 3D Racing Game Engine Demo - YouTube

    https://www.youtube.com/watch?v=X6J9u9abRWI
    This demo shows an old school pseudo 3d road which is bended by scanline manipulation with DATlib's powerful timer interrupt aka raster effect features. The upscaling of road side objects is done...

pseudo 3d racing engine (a.k.a i figured how to render …

    https://www.youtube.com/watch?v=zHBwnAUdux0
    made with clickteam fusion, the road is composed of 90 horizontal actives, no extensions used. screen resolution is 320x180.Camera height changes at 1:17Down...

Pseudo 3d Racing Template For Unity Engine by YangBin

    https://planetwalkeryangbin.itch.io/pseudo-3d-racing-template-for-unity
    Pseudo 3d Racing Template For Unity Engine by YangBin. This Pseudo 3D Racing Template is A Solution That will make it easy for you to complete a 1980s …

Pseudo 3D Racing Game Engine - YouTube

    https://www.youtube.com/watch?v=96rQlAm08mU
    WIP.based on http://www.extentofthejam.com/pseudo/ (like pretty much any other engine of this kind on youtube)curves implemented with a spline-like interpola...

RETRO RACING ENGINE by F.R. Muller | GameMaker: Marketplace

    https://marketplace.yoyogames.com/assets/9396/pseudo-3d-racing-car-engine
    ** This engine was developed based on racing games from the 8/16 bit era such as Outrun, TopGear and others from the Genesis and Super NES video games. The technique used to simulate this type of ga…

Pseudo 3d road by raytomely

    https://raytomely.itch.io/p
    pseudo 3d road was a very used rendering technique in the golden age of arcade games (80's and 90's) when machines couldn't render true 3d. arcade hits such outrun (sega) used this technique. it is a mixture between raycasting and floorcasting, so I have used my raycasting + floorcasting engine's code to do it, and I have named it "roadcaster".

Lou's Pseudo 3d Page - Extent of the Jam

    http://www.extentofthejam.com/pseudo/
    To recreate the speed of the arcade machine, the Lynx version of S.T.U.N. Runner resorted to a pseudo-3d road engine. The polygon slices that make up the tunnel walls are actually sprites. These are essentially trackside objects which are glued to the road, much like the roadside objects in any other pseudo 3d racing game, and are drawn using the painter's algorithm (back …

New 2.5D "Pseudo 3D" Racing Game Engine - Unity Forum

    https://forum.unity.com/threads/new-2-5d-pseudo-3d-racing-game-engine.165449/
    New 2.5D "Pseudo 3D" Racing Game Engine. Discussion in 'Works In Progress - Archive' started by POLYGAMe, Jan 8, 2013. POLYGAMe. Joined: Jan 20, 2009 ... (based on Lou's Pseudo 3D page) and then gave up and used actual 3D like you Except I wasn't brave enough to attempt generation, ...

Pseudo 3D Racing Engine for Dreamcast - Elysian Shadows

    https://forums.elysianshadows.com/viewtopic.php?t=8945
    Quick test port of my pseudo 3D racing engine (derived from the popular javascript one from codeincomplete) using my 2D graphics wrapper for Kallistios 2.0. Proof of concept at the moment (just showing off 60 fps with a lot of calculations going into each frame!)

How do pseudo-3D racing game engines work? - English Amiga …

    https://eab.abime.net/showthread.php?t=53059
    Sprite scaling pseudo-3D engines (Lotus, XJ220...), how were they done? dex: Retrogaming General Discussion: 34: 26 December 2012 13:16: Pseudo-ops game packs: musashi9: request.Old Rare Games: 0: 04 June 2010 02:36: Jack-Man, a pseudo packman game: skell: request.Old Rare Games: 2: 23 August 2007 21:28: Racing Game , 4got the name!! help! …

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