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Quake 1 - DirectX Raytracing - QuakeOne - Quake 1 Resurrection
https://quakeone.com/forum/quake-talk/quake-central/281428-quake-1-directx-raytracing
Quake 1 - DirectX Raytracing 10-08-2020, 03:36 PM I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows, raytraced Ambient Occlusion, and real time raytraced reflections.
GitHub - jmarshall23/QuakeRTX: Raytracing port of Quake 1
https://github.com/jmarshall23/QuakeRTX
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Quake 1 - DirectX Raytracing | PC Gamer Forums
https://forums.pcgamer.com/threads/quake-1-directx-raytracing.7218/
#1 I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080.
Quake 1 - DirectX Raytracing - reddit
https://www.reddit.com/r/quake/comments/j45spe/quake_1_directx_raytracing/
Quake 1 - DirectX Raytracing community Alpha 5.0 Released! 6.0 Added r_fov_x and r_fov_y cvars. Reflections are now scaled against roughness/metallic. 5.0 Fixed a D3D12 device lost crash. Added rtlights Added color light support Refreg entities (static objects) now show up (torches, flames, etc). Added raytrace shadow opt out flag for models.
QuakeWorld.nu - Quake 1 - DirectX Raytracing
https://www.quakeworld.nu/forum/topic/7538/109456/quake-1-directx-raytracing
I started work on a DirectX Raytracing port of Quake 1. I have released a one level demo, that basically allows you to play through E1M1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows (no bump mapping, I wanted to keep ...
Quake RTX Walkthrough Part 1 [Ray Tracing] [RTGI]
https://www.youtube.com/watch?v=XrqvPlvTX_U
Quake 1996 game using Darkplaces source, HD Textures and Reshade with RTGI and SSR shaders.
Quake level Raytracer - Bart Veldstra
https://bartveldstra.com/personal/quaketrace/
Based on the level data, a scene is constructed and fed into the ray tracing engine. Tracing is done in parallel using a task scheduler, where all pixels are divided evenly over all available worker threads. Depending on the settings, the renderer will apply ambient occlusion and soft shadowing to the scene. Supersampling can be enabled as well.
Quake 1/Hexen 2 - DirectX Raytracing - Everything Else
https://www.doomworld.com/forum/topic/117110-quake-1hexen-2-directx-raytracing/
Some people have been asking about the Hexen 2 DirectX Raytracing bits, were this project started, I just moved over all of the Quake 1 DirectX Raytracing Alpha 5 progress back over to the Hexen 2 RTX branch. To get the best visual gains were going to need someone to go in and create rtlights for all the maps.
Quake 1 RTX? :: Quake II RTX General Discussions
https://steamcommunity.com/app/1089130/discussions/0/2246679252943693597/
Quake 1 got colored light textures, too. So, using RTX on Quake 1 would make a huge change to it. More than on Quake 2. But real reason for me, Quake 2 sucks compared to Quake 1. Weapons are sloppy, and slow switching. ... If you're going to remaster anything with raytracing, this is the game. 1. The OP is 29 May 2020. Most of the other posts ...
Quake II RTX Available Now: Download The Ray-Traced …
https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-traced-remaster-out-now-for-free/
Everyone can sample the first three levels of the campaign, but if you own a copy of the original Quake II, point the Quake II RTX installer at the Quake II files, and we’ll automagically upgrade you. This will let you enjoy the complete campaign, play the campaign in online co-op, and compete online in PvP multiplayer.
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