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Quake 3 RTX (Ray traced) Test07 - YouTube
https://www.youtube.com/watch?v=9txGxsJXDCw
Test of Quake 3 RTX (DXR), Deferred / Ray-Traced hybrid with denoised lighting.Source code: https://github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-D...
GitHub - yadolph/Quake-III-Arena-Kenny-Edition-With-DXR ...
https://github.com/yadolph/Quake-III-Arena-Kenny-Edition-With-DXR
Ray tracing engine for Quake III Arena produced - The …
https://techreport.com/news/6838/ray-tracing-engine-for-quake-iii-arena-produced/
Slashdot Games has the scoop on an interesting project that’s produced a real-time 3D ray tracing engine compatible with Quake III Arena. The engine offers some interesting visuals, including a...
GitHub - megayuchi/Quake-III-Arena-Kenny-Edition-With …
https://github.com/megayuchi/Quake-III-Arena-Kenny-Edition-With-DXR
Quake 3 - DirectX Raytracing Port : quake3
https://www.reddit.com/r/quake3/comments/jdc0c8/quake_3_directx_raytracing_port/
The engine supports: Raytraced real time area lights with shadows. Raytraced Ambient Occlusion Raytraced Global Illumination Bump map and PBR lighting. Right now I'm only using area lights to light the environment and not the original point lights.
Steam Community :: Guide :: Quake III - Quick configuration
https://steamcommunity.com/sharedfiles/filedetails/?id=1901101681
Go to the baseq3 folder (it should be found at C:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena), right click on quake3.exe > Properties > Compatibility . Select Windows XP. You can also try to launch the game directly from the local file (double click on quake3.exe) instead of launching it from steam. Resolution
Quake 3: Ray Traced - Ray Tracing Egoshooters
Ray Tracing For Current And Future Games Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgesang, and Philipp Slusallek Published at "34. Jahrestagung der Gesellschaft für Informatik 2004" 10th July 2004 a lecture in german about this project will be given on Friday, 16th July 2004 at University Erlangen (near Nürnberg) by me.
Quake3World.com • View topic - IOQUAKE 3 Raytracing Patch ...
https://www.quake3world.com/forum/viewtopic.php?t=36482
Yes there was an Released Raytracing Patch based on Ioquake 3 but many dont know it... so ive make this thread when there was new news about this Patch ive updated this Post. News : 1.4.08- Mac-compatible Raytracing Patch Released. 1.4.08- Stephan reiter wrote: "Now I call this mission accomplished! :-)
Quake II RTX Available Now: Download The Ray-Traced ...
https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-traced-remaster-out-now-for-free/
Head here. Each single-player and multiplayer map has been enhanced with path-tracing, a super high-fidelity form of ray tracing. This enables lifelike lighting, reflections, shadows, and much much more, exemplifying the power of ray tracing, and demonstrating why AAA developers are working with us to enhance their blockbusters with the tech.
Real-time GPU Geometric Acoustics Demo with Quake 3 …
https://www.youtube.com/watch?v=TXUTgEmnD6U
Please listen with headphones or near field monitors.Demo machine is running in real time and computing reverberation and audio using ray-tracing on GTX Tita...
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