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Quake Wars: Ray Traced - YouTube
https://www.youtube.com/watch?v=mtHDSG2wNho
www.qwrt.de - Video of a ray traced version of Enemy Territory: QUAKE Wars. The ray traced port has been done by the Intel ray tracing research group.
Quake Wars: Ray Traced
22nd August 2008. Showed "QUAKE Wars: Ray Traced" at IDF in San Francisco. Chatting with Steve Wozniak (Apple co-founder) about ray tracing. 19th August 2008. Website to QUAKE Wars: Ray Traced goes online. 12th June 2008. Showed "QUAKE Wars: Ray Traced" (based on "Enemy Territory: QUAKE Wars") for the first time on the Research@Intel Day 2008. Chatting with Craig …
Quake Wars: Ray Traced - Gyaanipedia
https://en.gyaanipedia.com/wiki/Quake_Wars:_Ray_Traced
Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars. The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations[1] and last on an early prototype of the Larrabee …
How Quake Wars Met the Ray Tracer - Slashdot
https://games.slashdot.org/story/09/01/26/0336245/how-quake-wars-met-the-ray-tracer
An anonymous reader writes "Intel released the article ' Quake Wars Gets Ray Traced' (PDF) which details the development efforts of the research team that applied a real-time ray tracer to Enemy Territory: Quake Wars. It describes the benefits and challenges of transparency textures with this rendering technology.
Real-Time Raytracing In Quake Wars : programming
https://www.reddit.com/r/programming/comments/7xsnf/realtime_raytracing_in_quake_wars/
362 votes and 161 comments so far on Reddit
Intel converts ET: Quake Wars to ray-tracing
https://forums.anandtech.com/threads/intel-converts-et-quake-wars-to-ray-tracing.186907/
Click Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per...
Quake II RTX Available Now: Download The Ray-Traced …
https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-traced-remaster-out-now-for-free/
Quake II RTX, our ray-traced remaster of Quake II is now available to download and play! Grab it from Steam, or directly from our website, for PC, Ubuntu, and SteamOS. And if you’re a developer, download the source from Github. Everyone can sample the first three levels of the campaign, but if you own a copy of the original Quake II, point the Quake II RTX installer at the …
Quake 3: Ray Traced
Ray Tracing and Gaming Ray Tracing and Gaming - 1 year later Quake Wars gets Ray Traced Cloud-based Ray Tracing Tracing Rays Through the Cloud Other projects: Quake 4: Ray Traced (2006) Quake Wars: Ray Traced (2008) Wolfenstein: Ray Traced (2010) Daniel Pohl / Impressum
Intel hacks Quake Wars to ray-tracing : gaming
https://www.reddit.com/r/gaming/comments/6nkc1/intel_hacks_quake_wars_to_raytracing/
68 votes, 27 comments. 30.8m members in the gaming community. A subreddit for (almost) anything related to games - video games, board games, card …
GitHub - jmarshall23/QuakeRTX: Raytracing port of Quake 1
https://github.com/jmarshall23/QuakeRTX
Raytracing port of Quake 1 36 stars 4 forks Star Notifications Code; Issues 6; Pull requests 0; Actions; Projects 0; Wiki; Security; Insights; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. master. Switch branches/tags. Branches Tags. Could not load branches ...
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