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[2204.12797] Towards Quantum Ray Tracing

    https://arxiv.org/abs/2204.12797
    This paper investigates hybrid quantum-classical algorithms for ray tracing, a core component of most rendering techniques. Through a practical implementation of quantum ray tracing in a 3D environment, we show quantum approaches provide a quadratic improvement in query complexity compared to the equivalent classical approach.

Quantum Ray Tracing: A New Approach to Quantum …

    https://link.springer.com/chapter/10.1007/978-1-4757-2124-9_45
    Quantum Ray Tracing: A New Approach to Quantum Transport in Mesoscopic Systems Vadim Pevzner & Karl Hess Chapter 288 Accesses 1 Citations Part of the The Springer International Series in Engineering and Computer Science book series (SECS,volume 113) Abstract

An Exploratory Study in Quantum Acceleration of Ray …

    http://machinelevel.com/qc/doc/Quantum%20Ray%20Tracing.pdf
    Ray tracing is a form of computer graphics in which rays are projected out into a scene, to probe it for color and lighting values. These values are used to determine the color of each pixel in the resulting image. The quality of the resulting image, and also the cost of the computation, increases with the number of rays emitted.

A Framework for Quantum Ray Tracing

    https://www.arxiv-vanity.com/papers/2203.15451/
    Ray tracing algorithm simulates the physical movements of a huge amount of rays to render a high quality image, in which the tracing procedure for each ray can be implemented in parallel. By leveraging the inherent parallelism of quantum computing, we propose a quantum ray tracing algorithm, which is proved to have a quadratic speedup over the classical path tracing.

Towards Quantum Ray Tracing

    https://www.researchgate.net/publication/360232974_Towards_Quantum_Ray_Tracing
    This paper investigates hybrid quantum-classical algorithms for ray tracing, a core component of most rendering techniques. Through a practical implementation of quantum ray tracing in a 3D...

Ray-tracing with quantum correlated photons to image a …

    https://arxiv.org/abs/2107.13095
    Ray-tracing with quantum correlated photons to image a 3D scene Yingwen Zhang, Antony Orth, Duncan England, Benjamin Sussman To capture the 3D information of a scene, conventional techniques utilizing classical light often require multiple 2D images of the scene to be captured from different perspectives, such as in integral imaging.

Ray tracing (physics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(physics)
    In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis.

Is a quantum computing algorithm for ray tracing possible?

    https://www.reddit.com/r/QuantumComputing/comments/1c8ddf/is_a_quantum_computing_algorithm_for_ray_tracing/
    The D-Wave does compressive sensing (which is ray-tracing-related) in P. There are also numerous simulated annealing algorithms for ray-tracing (they can be easily converted to D-Wave's quantum annealing architecture). In this comment I explain the difference between the better-known Von Neumann architecture and that of the D-Wave. Edit: Grunt 7

Nvidia Ray-Tracing Technology a Quantum Leap in Rendering

    https://www.etcentric.org/nvidia-ray-tracing-technology-a-quantum-leap-in-rendering/
    At SIGGRAPH 2018, Nvidia debuted its new Turing architecture featuring ray tracing, a kind of rendering, for professional and consumer graphics cards. Considered the Holy Grail by many industry pros, ray tracing works by modeling light in real time as it intersects with objects. Ray tracing is ideal for creating photorealistic lighting and VFX.

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Optical ray tracing describes a method for producing visual images constructed in 3D computer graphics environments, with more photorealism than either ray casting or scanline rendering techniques. It works by tracing a path from an imaginary eye through each pixel in a virtual screen, and calculating the color of the object visible through it.

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