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Amazon.com: Customer reviews: Racing the Beam: The …
https://www.amazon.com/Racing-Beam-Computer-Platform-Studies/product-reviews/026201257X
'Racing the Beam' gives you the insight to understand these choices by providing the financial limits, competitive landscape, design goals, and technological context present at Atari's release. It is still hard to believe that developing back then was more than just heavy hardware and software constraints (128 *bytes of RAM* and this review is well over 1500 bytes)...
Racing the Beam: The Atari Video Computer System
https://www.goodreads.com/book/show/5435210-racing-the-beam
Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics.
Racing the Beam: The Atari Video Computer System
https://www.goodreads.com/en/book/show/5435210-racing-the-beam
Racing the Beam: The Atari Video Computer System (Platform Studies) by Nick Montfort, Ian Bogost 4.07 · Rating details · 714 ratings · 83 reviews A study of the relationship between platform and creative expression in the Atari VCS.
Racing The Beam -Book Review - 8-Bit Central
http://8-bitcentral.com/reviews/bookRacingBeam.html
Rating: 3.5 out of 5. ESRB Rating: N/A. Rating: Racing the Beam, by Nick Montfort and Ian Bogost, goes from being a fun read to being a fairly technical look at the history of programming for the Atari 2600 VCS. If you lack programming experience or interest, the more technical aspects may be of little interest.
Preserving Games » Book Review: Racing the Beam
https://www.ibiblio.org/winget/2010/02/book-review-racing-the-beam/
Racing the Beam: The Atari Video Computer System Just want to give a brief rundown on a really great read I’ve come across. MIT has started a “Platform Studies” series of books where the idea is to examine a platform and its technologies to understand how this informs creative work done on the platform.
A Brief Review of “Racing the Beam” by Nick Montfort and Ian …
https://gamedesignadvance.com/?p=1961
Racing the Beam @ MIT I really enjoyed this. It looks at game design from the perspective of the design of the Atari VCS (2600) system itself — how the limitations and quirks of that game console led to certain design decisions (good and bad) that affected some very seminal games.
Racing the Beam: The Atari Video Computer System
https://www.goodreads.com/de/book/show/5435210-racing-the-beam
Racing the Beam book. Read 83 reviews from the world's largest community for readers. A study of the relationship between platform and creative expressio...
Racing the Beam: The Atari Video Computer System …
https://www.amazon.com/Racing-Beam-Computer-Platform-Studies/dp/026201257X
'Racing the Beam' gives you the insight to understand these choices by providing the financial limits, competitive landscape, design goals, and technological context present at Atari's release. It is still hard to believe that developing back then was more than just heavy hardware and software constraints (128 *bytes of RAM* and this review is well over 1500 …
Racing the Beam | The MIT Press
https://mitpress.mit.edu/books/racing-beam
Racing the Beam doesn't spare the technical details, but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development. Darren Zenko thestar.com (Toronto Star) Endorsements Montfort & Bogost raise the bar on anyone wishing to talk meaningfully about computer culture.
Racing the Beam - Wikipedia
https://en.wikipedia.org/wiki/Racing_the_Beam
Racing the Beam discusses the history of the VCS platform and the design decisions that impacted the types of games that could be written for it. Specific titles such as Combat, Pitfall! and Yars' Revenge are analyzed from a technical and cultural perspective. Racing the Beam is the first in a series of books on early video game platforms, and has been cited by modern Atari …
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