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Racing the Beam - Wikipedia
https://en.wikipedia.org/wiki/Racing_the_Beam
Racing the Beam discusses the history of the VCS platform and the design decisions that impacted the types of games that could be written for it. Specific titles such as Combat, Pitfall! and Yars' Revenge are analyzed from a technical and cultural perspective. Racing the Beam is the first in a series of books on early video game platforms, and ...
Racing the Beam: How Atari 2600's Crazy Hardware …
https://www.wired.com/2009/03/racing-the-beam/
In a new book from MIT Press titled Racing the Beam: The Atari Video Computer System, media studies professors Nick Montfort and Ian Bogost present an engaging, fascinating look at the VCS platform...
Racing the Beam: The Atari Video Computer System
https://www.goodreads.com/book/show/5435210-racing-the-beam
Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics.
Racing the Beam | The MIT Press
https://mitpress.mit.edu/books/racing-beam
Racing the Beam The Atari Video Computer System By Nick Montfort and Ian Bogost A study of the relationship between platform and creative expression in the Atari VCS. Review Montfort and Bogost's analysis is both technically detailed and historically contextualized, both informative and methodologically instructive.
Racing the Beam | Ian Bogost
http://bogost.com/books/video_computer_system/
Racing the Beam: The Atari Video Computer System
https://www.goodreads.com/en/book/show/5435210-racing-the-beam
Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics.
Racing the beam – timefarer 🚀
https://timefarer.wordpress.com/2019/02/17/racing-the-beam/
Racing the beam. Classic Atari games are a popular choice these days in the field of reinforcement learning.A delightful lunch conversation on the constraints in the Atari VCS (Video Computer System) and the resulting creativity in its games introduced me to the book Racing the beam.Written by Nick Montfort and Ian Bogost, it is a detailed look at the creation of …
Read the Book “Racing the Beam” by Nick Montfort and Ian …
https://atariprojects.org/2018/09/03/read-the-book-racing-the-beam-by-nick-montfort-and-ian-bogost-3-6-hours/
The book “ Racing the Beam ” published in 2009 by The MIT Press provides a nice summary of the history of the 2600 along with some of the technical details and programming challenges. The authors explore these topics through six different games including Combat, Adventure, and Pitfall. I highly recommend this book.
A Brief Review of “Racing the Beam” by Nick Montfort and Ian …
https://gamedesignadvance.com/?p=1961
Racing the Beam @ MIT. I really enjoyed this. It looks at game design from the perspective of the design of the Atari VCS (2600) system itself — how the limitations and quirks of that game console led to certain design decisions (good and bad) that affected some very seminal games.
Racing the Beam - Cliffle
http://cliffle.com/blog/racing-the-beam/
Racing the Beam 2015-06-16. This post is the fourth in a series looking at the design and implementation of my Glitch demo and the m4vgalib code that powers it.. In part three we took a deep dive into the STM32F407’s internal architecture, and looked at how to sustain the high-bandwidth flow that we set up in part two.. Great, so we have pixels streaming from RAM …
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