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Racing the Beam : The Atari Video Computer System

    https://direct.mit.edu/books/book/3178/Racing-the-BeamThe-Atari-Video-Computer-System
    This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the ...

Racing the Beam: The Atari Video Computer System …

    https://www.amazon.com/Racing-Beam-Computer-Platform-Studies/dp/026201257X
    Racing the Beam doesn't spare the technical details, but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development. ―Darren Zenko, thestar.com (Toronto Star) Review Montfort & Bogost raise the bar on anyone wishing to talk meaningfully about computer culture.

Racing the Beam : The Atari Video Computer System

    https://books.google.com/books/about/Racing_the_Beam.html?id=Y6KFmwEACAAJ
    A study of the relationship between platform and creative expression in the Atari VCS. The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most …

Racing the Beam: The Atari Video Computer System

    https://archive.org/details/The.MIT.Press.Racing.the.Beam.The.Atari.Video.Computer.System
    English The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges.

Racing the Beam - The Atari Video Computer System

    https://doc.lagout.org/science/0_Computer%20Science/Racing_the_Beam_-_The_Atari_Video_Computer_System.pdf
    Racing the beam : the Atari video computer system / Nick Montfort and Ian Bogost. p. cm — (Platform studies) Includes bibliographical references and index. ISBN 978-0-262-01257-7 (hardcover : alk. paper) 1. Video games—Equipment and supplies. 2. Atari 2600 (Video game console) 3. Computer games—Programming. 4. Video games— United States ...

Racing the Beam | The MIT Press

    https://mitpress.mit.edu/books/racing-beam
    Racing the Beam The Atari Video Computer System By Nick Montfort and Ian Bogost A study of the relationship between platform and creative expression in the Atari VCS. Review Montfort and Bogost's analysis is both technically detailed and historically contextualized, both informative and methodologically instructive.

Racing the Beam: The Atari Video Computer System

    https://www.goodreads.com/book/show/5435210-racing-the-beam
    Racing the Beam: The Atari Video Computer System (Platform Studies) by Nick Montfort, Ian Bogost 4.07 · Rating details · 717 ratings · 84 reviews A study of the relationship between platform and creative expression in the Atari VCS.

Racing the Beam | Ian Bogost

    http://bogost.com/books/video_computer_system/
    Racing the Beam is a study of the most important early videogame console, the Atari Video Computer System (also known as the Atari VCS or the Atari 2600). Through its main example, the book provides unique insight into the role of underlying hardware and software systems in …

Racing the Beam: How Atari 2600's Crazy Hardware …

    https://www.wired.com/2009/03/racing-the-beam/
    In a new book from MIT Press titled Racing the Beam: The Atari Video Computer System, media studies professors Nick Montfort and Ian Bogost present an engaging, fascinating look at the VCS platform...

Racing the Beam - Wikipedia

    https://en.wikipedia.org/wiki/Racing_the_Beam
    Racing the Beam is the first in a series of books on early video game platforms, and has been cited by modern Atari 2600 enthusiasts as an inspiration for attempting to write new games for the platform. See also Raster interrupt References ^ Kohler, Chris (2009-03-19). "Racing the Beam: How Atari 2600's Crazy Hardware Changed Game Design".

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