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Nvidia Ray Tracing In Temporal Anti-aliasing Will ... - SegmentNext

    https://segmentnext.com/nvidia-ray-tracing-temporal-anti-aliasing/#:~:text=Nvidia%20is%20now%20adding%20Ray%20Tracing%20to%20Temporal,which%20occurs%20when%20we%20use%20standard%20Temporal%20Antialiasing.
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NVIDIA Unveils Adaptive Temporal Anti-Aliasing with Ray-Tracing

    https://www.techpowerup.com/246413/nvidia-unveils-adaptive-temporal-anti-aliasing-with-ray-tracing
    NVIDIA Unveils Adaptive Temporal Anti-Aliasing with Ray-Tracing | TechPowerUp. NVIDIA published the first documentation of Adaptive Temporal Anti-Aliasing (ATAA), an evolution of TAA that incorporates real-time ray-tracing, or at least the low light-count method NVIDIA implemented with RTX. Its "adaptive" nature also lets it overcome many of the …

raytracing - How is Anti Aliasing Implemented in Ray Tracing ...

    https://computergraphics.stackexchange.com/questions/4248/how-is-anti-aliasing-implemented-in-ray-tracing
    Ray tracing with cones (Amanatides): Instead of using an infinitely thin ray, each ray is instead approximated by a cone, say with a diameter that covers all of the pixel (and a little of the neighbours) allowing you to do evaluate partial coverage. It also has benefits for texture sampling/antialiasing, soft shadows, and potentially LOD of models.

Anti-aliased and accelerated ray tracing

    https://www.cs.utexas.edu/users/fussell/courses/cs384g-fall2011/lectures/lecture10-Aa_and_accel_raytracing.pdf
    Antialiasing in a ray tracer We would like to compute the average intensity in the neighborhood of each pixel. When casting one ray per pixel, we are likely to have aliasing artifacts. To improve matters, we can cast more than one ray per pixel and average the result. A.k.a., super-sampling and averaging down.

Improved Adaptive Antialiasing for Ray Tracing Implicit …

    https://www.researchgate.net/publication/255500357_Improved_Adaptive_Antialiasing_for_Ray_Tracing_Implicit_Surfaces
    This paper shows a novel technique to create a guar- anteed interval adaptive anti aliasing method (IAA) for inter- val ray tracing of implicit surfaces. The method is based in the study of the ...

Low Cost Adaptive Anti-Aliasing for Real-Time Ray-Tracing

    https://www.researchgate.net/publication/268072117_Low_Cost_Adaptive_Anti-Aliasing_for_Real-Time_Ray-Tracing
    Abstract. This paper describes simple, practical scheme for adaptive anti-aliasing, particularly suitable for packet style ray tracing. The sampling patterns are organized in a SIMD-friendly ...

Improving Temporal Antialiasing with Adaptive Ray Tracing

    https://research.nvidia.com/sites/default/files/pubs/2019-03_Improving-Temporal-Antialiasing//Marrs2019_Chapter_TemporalAntialiasingWAdaptiveRays.pdf
    antialiasing of rasterized images with adaptive ray traced supersampling. Offline ray tracing renderers have long employed highly adaptive sample counts to solve aliasing (e.g., Whitted’s original paper [26]), but until now hybrid ray and raster algorithms [2] have been impractical for real-time rendering due to the duplication

raytracing - Anti-aliasing / Filtering in Ray Tracing - Computer ...

    https://computergraphics.stackexchange.com/questions/2130/anti-aliasing-filtering-in-ray-tracing
    In ray tracing / path tracing, one of the simplest way to anti-alias the image is to supersample the pixel values and average the results. IE. instead of shooting every sample through the center of the pixel, you offset the samples by some amount. In searching around the internet, I've found two somewhat different methods to do this:

Aliasing - Stanford Computer Science

    https://cs.stanford.edu/people/eroberts/courses/soco/projects/1997-98/ray-tracing/aliasing.html
    Stochastic Ray Tracing Unfortunately, Adaptive Supersampling still divides pixels into regular patterns of rays, and suffers from aliasing that can occur from regular pixel subdivision. Stochiastic (Random) sampling sends a fixed number of rays into a pixel, but makes sure they are randomly distributed (but more or less evenly cover the area).

Advanced Ray Tracing - University of Utah

    https://my.eng.utah.edu/~cs4600/lectures/Wk13_AdvancedRayTracing.pdf
    Ray Tracing: Improvements • Image quality: Anti-aliasing –Supersampling: Shoot multiple rays per pixel (grid or jittered) • Adaptive: More rays in areas where image is changing more quickly • Efficiency: Bounding extents –Idea: Enclose complex objects in shapes (e.g., sphere, box) that are less expensive to test for intersection –Comping up

12. Anti-aliasingand Distribution Ray Tracing

    https://courses.cs.washington.edu/courses/csep557/01sp/lectures/aa-and-drt.pdf
    Antialiasingin a ray tracer. We would like to compute the average intensity in the neighborhood of each pixel. When casting one ray per pixel, we are likely to have aliasingartifacts. To improve matters, we can cast more than one ray per pixel and average the result. A.k.a., super-sampling and averaging down.

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