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Battlefield 2042 trailer shows off ray tracing, DLSS, and Nvidia Refl…

    https://www.pcinvasion.com/battlefield-2042-ray-tracing-dlss-nvidia-reflex-launch/#:~:text=Ray%20tracing%20is%20a%20method%20of%20rendering%20light,refers%20to%20how%20physical%20environments%20interact%20with%20lighting.
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Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray casting is the process in a ray tracing algorithm that shoots one or more rays from the camera (eye position) through each pixel in an image plane, and then tests to see if the rays intersect any primitives (triangles) in the scene.

Ambient Light Toggle for Ray Tracing – Minecraft Feedback

    https://feedback.minecraft.net/hc/en-us/community/posts/360077583951-Ambient-Light-Toggle-for-Ray-Tracing
    Ambient Light Toggle for Ray Tracing Currently when a given area is in complete or near-complete darkness with Ray Tracing, a uniform ambient light is activated in order to retain visibility. This feature is very useful for survival and creative gameplay, but prevents scenes from retaining complete darkness.

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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graphics - Area Lighting In Ray Tracing - Stack Overflow

    https://stackoverflow.com/questions/11953825/area-lighting-in-ray-tracing
    Because rendering first one takes only 4 seconds but the latter one takes almost 20 minutes. It feels like there is something wrong. The only difference between my point light class and area light class is get_direction function. virtual Vec get_direction (ShadeRec& sr) { return Vec (position.x-sr.hit_point.x, position.y-sr.hit_point.y ...

Ray Tracing - University of Washington

    https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
    We'll call these flows “light rays.” wLight rays travel in straight lines in free space. wLight rays do not interfere with each other as they cross. wLight rays obey the laws of reflection and refraction. wLight rays travel from the light sources to the eye, but the physics is invariant under path reversal (reciprocity). 4 Eye vs. light ray tracing

Ray Tracing (Shading)

    https://www.cs.cornell.edu/courses/cs4620/2012fa/lectures/35raytracing.pdf
    •Usually include ambient, diffuse, Phong in one model •The final result is the sum over many lights 16 L = L a+ L d+ L s = k aI a+ k dI max(0, n · l) + k sI max(0, n · h)p L = L a+ N i=1 [(L d) i+ (L s) i] L = k aI a+ N i=1 [k dI imax(0, n · l i) + k sI imax(0, n · h i)p] n n © 2012 Kavita Bala • (with previous instructors James/Marschner)

Ray Tracing, Lighting, and Materials - Khronos Forums

    https://community.khronos.org/t/ray-tracing-lighting-and-materials/20614
    Raytracing is : a way to simulate real light by using reverse path of the light (from observer to lights, bouncing on surfaces and going through deep …

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Follow these steps to enable ray tracing support in your project. Enabling DX12 and Ray Tracing Go to the main menu and use the Edit menu to open the Project Settings. Under Platforms > Windows, use the Default RHI dropdown to select DX12 . Under Engine > …

Ray Tracing Basics

    https://www.cs.cornell.edu/courses/cs4620/2011fa/lectures/08raytracingWeb.pdf
    –what objects are created for every ray? try to find a place for them where you can reuse them. –Shadow rays can be cheaper (any intersection will do, don’t

raytracing - Am I missing something for ambient …

    https://computergraphics.stackexchange.com/questions/210/am-i-missing-something-for-ambient-occlusion
    If ambient occlusion is implemented correctly, the point where the sphere touches the ground should have a pixel value of 0; the further away from the sphere you get, the closer the pixel values should go to 1 (not above - make sure nothing gets clamped when you output the image). Make sure to gamma correct your images.

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