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Blinn Phong Recursive Ray Tracer | Amy Lo

    https://www.amyflo.com/blinn-phong
    For CS148: Introduction to Computer Graphics, my partner and I rendered a scene using the Blinn-Phong reflection model, adding a shadow ray, ambient light, reflection, fresnel, and transmission. This was done using a ray tracing algorithm using recursion to approximate how a surface interacts with light.

Blinn–Phong reflection model - Wikipedia

    https://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_reflection_model
    Blinn–Phong is the default shading model used in OpenGL and Direct3D 's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.

Ray Tracing (Shading)

    https://www.cs.cornell.edu/courses/cs4620/2012fa/lectures/35raytracing.pdf
    •Usually include ambient, diffuse, Phong in one model •The final result is the sum over many lights 16 L = L a+ L d+ L s = k aI a+ k dI max(0, n · l) + k sI max(0, n · h)p L = L a+ N i=1 [(L d) i+ (L s) i] L = k aI a+ N i=1 [k dI imax(0, n · l i) + k sI imax(0, n · h i)p] n n © 2012 Kavita Bala • (with previous instructors James/Marschner)

Ray tracing with Lambertian, Blinn-Phong and ambient ...

    https://www.youtube.com/watch?v=tcHunYAGrTI
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Ray_Tracing_in_MATLAB/Blinn_Phong_shading.m at …

    https://github.com/nayanesh-reddy/Ray_Tracing_in_MATLAB/blob/main/Blinn_Phong_shading.m
    Contribute to nayanesh-reddy/Ray_Tracing_in_MATLAB development by creating an account on GitHub.

Blinn-Phong shading - LaValle

    http://vr.cs.uiuc.edu/node198.html
    The Blinn-Phong shading model proposes that some amount of light is reflected, depending on the amount of surface shininess and the difference between and [ 24 ]. See Figure 7.3. The bisector is the vector obtained by averaging and : ( 7. 3) Using the compressed vector notation, the Blinn-Phong shading model sets the RGB pixel values as maxmax ( 7.

Ray Tracing: intersection and shading

    https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/03raytracing1.pdf
    Ray Tracing: intersection and shading ... Specular shading (Blinn-Phong) • Intensity depends on view direction – bright near mirror configuration v l n 30. ... Phong in one model • The final result is the sum over many lights 36 L = L a + L d + L s = k a I a + k d I max(0, n · l) + k

GitHub - drVoid71/Basic-Ray-Tracing: Basic Ray Tracing ...

    https://github.com/drVoid71/Basic-Ray-Tracing
    Basic Ray Tracing program for 3 spheres using the Blinn-Phong shading model - GitHub - drVoid71/Basic-Ray-Tracing: Basic Ray Tracing program …

Ray Tracing From Scratch in Python | by Omar Aflak | The ...

    https://medium.com/swlh/ray-tracing-from-scratch-in-python-41670e6a96f9
    Ray Tracing Algorithm In effect, ray tracing is a rendering technique that simulates the path of light and intersections with objects and is able to produce images with a …

C++ Path Tracing Renderer. C++ Ray Tracer and Path …

    https://medium.com/nicos-softwaredev-projects/path-tracer-project-75d734e2789
    Our first hurdle was building a Turner Whitted Ray-Tracing Algorithm capable of rendering 3D scenes featuring spheres, triangles, planes, and multiple light sources by employing the Blinn Phong...

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