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[PDF] Ray tracing complex scenes | Semantic Scholar

    https://www.semanticscholar.org/paper/Ray-tracing-complex-scenes-Kay-Kajiya/8b27bdee42064219da807c5dfd1817571f79a0bd
    Ray tracing complex scenes Timothy L. Kay, J. Kajiya Published 31 August 1986 Computer Science Proceedings of the 13th annual conference on Computer graphics and interactive techniques A new algorithm for speeding up ray-object intersection calculations is presented. []

Ray tracing complex scenes | ACM SIGGRAPH Computer …

    https://dl.acm.org/doi/10.1145/15886.15916
    Kaplan 85 Kaplan, Michael R., "The Uses of Spatial Coherence in Ray Tracing," ACM SIGCRAPH '85 Course Notes 11, July 22-26 1985. Google Scholar. Kay 86 Kay, Timothy L., M.S. dissertation in preparation. Google Scholar. Kajiya 83 Kajiya, James W., "New Techniques for Ray Tracing Procedurally Defined Objects', Computer Graphics, 17 (3), July ...

Ray tracing complex scenes | Proceedings of the 13th …

    https://dl.acm.org/doi/10.1145/15922.15916
    Ray tracing complex scenes Pages 269–278 ABSTRACT References Index Terms Comments ABSTRACT A new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can be made to fit convex hulls arbitrarily tightly. The objects are placed into a hierarchy.

Ray Tracing Complex Scenes - Drexel CCI

    https://www.cs.drexel.edu/~david/Classes/Talks/Presentation_LY.pdf
    Ray Tracing Complex Scenes Timothy L. Kay and James T . K a j iy a presented by Lei Yuan . Introduction • Published in August 1986 • Purpose: To develop a more efficient algorithm for . computing ray- object intersection. ... For a given ray , the objects are queried in .

Ray tracing complex scenes - DeepDyve

    https://www.deepdyve.com/lp/association-for-computing-machinery/ray-tracing-complex-scenes-ptXV4Bl0S2
    Ray tracing complex scenes Kay, Timothy L.; Kajiya, James T. ACM SIGGRAPH Computer Graphics, Volume 20 (4) – Aug 31, 1986 Read Article Download PDF Share Full Text for Free (beta) 10 pages Article Details Recommended References Bookmark Add to Folder Cite Social Times Cited: Web of Science Journals / ACM SIGGRAPH Computer Graphics /

Ray Tracing Complex Scenes: Sequential or In Parallel

    https://www.researchgate.net/publication/2285718_Ray_Tracing_Complex_Scenes_Sequential_or_In_Parallel
    Ray tracing is a large and complex task which offers the possibility to generate high quality im... Subdivision methods on Sparc2 Fig. 1 shows the run times …

Interactive Ray Tracing of Complex and Dynamic …

    https://www.cs.unc.edu/xcms/wpfiles/res-proj-summaries/InteractiveRayTracingofComplexandDynamicScenes.pdf
    Interactive Ray Tracing of Complex and Dynamic Scenes Department of Computer Science University of North Carolina at Chapel Hill March 2008 Background and Challenge Ray Tracing is a fundamental method used in computer graphics and other simulations such as for RF propagation sound rendering, line-of-sight queries for modeling and simulations.

Rendering Complex Scenes with Memory-Coherent Ray …

    https://graphics.stanford.edu/papers/coherentrt/
    Accurate lighting calculations are typically performed using ray tracing algorithms, which require that the entire scene database reside in memory to perform well. Conversely, most systems capable of rendering complex scenes use scan-conversion algorithms that access memory coherently, but are unable to incorporate sophisticated illumination.

Rendering complex scenes with memory-coherent …

    https://www.cs.cmu.edu/afs/cs.cmu.edu/academic/class/15869-f11/www/readings/pharr97_coherent_rt.pdf
    Rendering Complex Scenes with Memory-Coherent Ray Tracing Matt Pharr Craig Kolb Reid Gershbein Pat Hanrahan Computer Science Department, Stanford University Abstract Simulating realistic lighting and rendering complex scenes are usu- ally considered separate problems with incompatible solutions.

(PDF) A Fast Voxel Traversal Algorithm for Ray Tracing

    https://www.researchgate.net/publication/2611491_A_Fast_Voxel_Traversal_Algorithm_for_Ray_Tracing
    The prime reason for this is that the heart of ray tracing, intersecting an object with a ray, is expensive and can easily take up to 95% of the rendering time. Unless some sort of intersection...

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