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Accelerated Ray Tracing in One Weekend in CUDA
https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
Chapter 1 in Ray Tracing in One Weekend ends with generating an image with a simple gradient for red & green channels. In a serial language, you use nested for loops to iterate over all of the pixels. In CUDA, the scheduler takes blocks of threads and schedules them on the GPU. But, before we get to that, we have to set up a few preliminaries…
NVISION08: Interactive Ray Tracing with CUDA - nvidia.com
https://www.nvidia.com/en-us/drivers/nvision08-IRT/
NVISION08: Interactive Ray Tracing with CUDA. The slides shown below are from the NVISION 2008 presentation by David Luebke and Steven Parker of NVIDIA. This material was also presented in sponsored session for SIGGRAPH 2008. ©2008 NVIDIA Corporation.
NVIDIA RTX Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/rtx/ray-tracing
Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since.
raytracing with CUDA - Stack Overflow
https://stackoverflow.com/questions/39473/raytracing-with-cuda
This problem, with the current state of the art in ray-tracing code, reduces your GPU utilization by a factor of 16-32, which may make performance unacceptable for your application, especially if it's real-time (e.g. a game). It still might be …
raytracing - Ray-tracing and CUDA - Stack Overflow
https://stackoverflow.com/questions/53747259/ray-tracing-and-cuda
I have a ray-tracing model where I fire 20k rays against a mesh object with ~100k triangular faces. To calculate coordinates of intersection point I wrote this function based on Moller-trumbore ... Ray-tracing and CUDA [closed] Ask Question Asked 3 years, 4 months ago. ... import pycuda.driver as drv import pycuda.autoinit from pycuda.compiler ...
CUDA Real Time Ray Tracing Tutorial | Geeks3D
https://www.geeks3d.com/20090814/cuda-real-time-ray-tracing-tutorial/
This tutorial is focused on sending a ray into a loaded triangulated model, computing the first hit position and do simple light calculations. It shows how to send the mesh data to CUDA via CUDA 1D texture or how to communicate between OpenGL and CUDA via PBO (Pixel Buffer Object). You can download source codes and executables here:
GitHub - biancofla/cuda-raytracing: Accelerated Ray-Tracing in CUDA
https://github.com/biancofla/cuda-raytracing
RAY TRACING WITH CUDA. In order to properly launch the project: change the version of CUDA used in the file cudaraytracer.vcxproj;; change 'Code Generation' in 'Properties' → 'CUDA C/C++' → 'Device' accordingly to the NVIDIA hardware that will run the code; add 'extended-lambda' in 'Properties' → 'CUDA/C++' → 'Command Line'. Examples
Ray-tracing on the GPU requires CUDA version 4.0 warning
https://community.adobe.com/t5/after-effects/ray-tracing-on-the-gpu-requires-cuda-version-4-0-warning/m-p/4287468
"Ray-tracing on the GPU requires CUDA version 4.0 or later. Ray-tracing will use the CPU until you install the latest supported CUDA driver." I am running a supported Quadro 4000 with the latest CUDA driver, 4.2.7, and about the only thing I know of that I have installed recently was the update for SpeedGrade today.
Ray-tracing on the GPU requires CUDA version 4.0 warning
https://community.adobe.com/t5/after-effects/ray-tracing-on-the-gpu-requires-cuda-version-4-0-warning/td-p/4287468
"Ray-tracing on the GPU requires CUDA version 4.0 or later. Ray-tracing will use the CPU until you install the latest supported CUDA driver." I am running a supported Quadro 4000 with the latest CUDA driver, 4.2.7, and about the only thing I know of that I have installed recently was the update for SpeedGrade today.
Interactive Ray Tracing with CUDA - Nvidia
https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
Ray tracing is clean, rasterization is ugly Both are ugly Ray tracing is sublinear, rasterization linear in primitives Rasterization uses culling techniques Ray tracing is linear, rasterization sublinear in pixels Ray tracing uses packets & frustum tracing Ray Tracing vs. Rasterization Rasterization is fast
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