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Accelerated Ray Tracing in One Weekend in CUDA

    https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
    The C++ ray tracing engine in the One Weekend book is by no means the fastest ray tracer, but translating your C++ code to CUDA can result in a 10x or more speed improvement! Let’s walk through the process of converting the C++ code from Ray Tracing in One Weekend to CUDA. Note that as you go through the C++ coding process, consider using git ...

GitHub - kwea123/python-ray-tracing-with-cuda-example: …

    https://github.com/kwea123/python-ray-tracing-with-cuda-example
    README.md python-ray-tracing-with-cuda-example An example of cuda ray tracing in pure python syntax. It reproduces the result of Ray Tracing in One Weekend The original cpp code takes around 4 hours to complete, while this python CUDA implementation takes less than 1 minute.

raytracing with CUDA - Stack Overflow

    https://stackoverflow.com/questions/39473/raytracing-with-cuda
    For instance, imagine all 32 highly-coherent rays bouncing off a sphere. They will all go in fairly different directions after this bounce, and will probably hit objects made out of different materials, with different lighting conditions, and so forth.

CUDA Real Time Ray Tracing Tutorial | Geeks3D

    https://www.geeks3d.com/20090814/cuda-real-time-ray-tracing-tutorial/
    This tutorial is focused on sending a ray into a loaded triangulated model, computing the first hit position and do simple light calculations. It shows how to send the mesh data to CUDA via CUDA 1D texture or how to communicate between OpenGL and CUDA via PBO (Pixel Buffer Object). You can download source codes and executables here:

Writing A Ray Tracer using CUDA | Brent’s Website

    https://retroscience.net/ray-tracing-with-cuda.html
    Ray Tracer Basic Concepts CPU program structure Quick and dirty GPU rundown Porting CPU Raytrace To GPU CUDA performance Rule #1 - Memory Access Rule #2 - Beware of program branching Rule #3 - Be aware of your hardware “warps” Rule #4 - More blocks != more performance Please read this very useful documentation! Ray Tracer Basic Concepts

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    Ray tracing (CUDA) Image display/postpro cessing (OpenGL) Ray generation Material shading Miss shader Light shader Traversal Programmable Ray tracing system Build. System Diagram – Hybrid Multi-pass Rasterization (OpenGL) Ray tracing (CUDA) Composite, shade, display (OpenGL) Ray generation Material shading Miss shader Light

An Implementation of Ray Tracing in CUDA

    https://cseweb.ucsd.edu/~baden/classes/Exemplars/260_fa09/ChenDasPan_cse260_fa09.pdf
    For example, the \ray casting"[1] shoots rays from the viewpoint and nds the closest object that intersects the ray. Ray casting does not trace the rays further. The advantage of ray tracing is that it traces the lights bouncing among objects, which allows a much more realistic simulation of lighting over other rendering methods.

GitHub - Belval/raytracing: Using CUDA to implement …

    https://github.com/Belval/raytracing
    About. Using CUDA to implement "Raytracing in one weekend" by Peter Shirley Topics

CUDA Code Samples | NVIDIA Developer

    https://developer.nvidia.com/cuda-code-samples
    There are many CUDA code samples included as part of the CUDA Toolkit to help you get started on the path of writing software with CUDA C/C++. The code samples covers a wide range of applications and techniques, including: Quickly integrating GPU acceleration into C and C++ applications. Using features such as Zero-Copy Memory, Asynchronous ...

GPU ray tracing with CUDA

    https://dc.ewu.edu/cgi/viewcontent.cgi?article=1093&context=theses
    Ray Tracing is a rendering method that generates high quality images by simulating how light rays interact with objects in a virtual scene. The ray tracing technique can accurately portray advanced optical effects, such as reflections, refractions, and shadows, but at a greater computational cost and rendering time than other rendering methods.

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