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Ray tracing deformable scenes using dynamic bounding …
https://dl.acm.org/doi/10.1145/1189762.1206075
Ray Tracing Deformable Scenes Using Dynamic …
https://www.cs.cmu.edu/afs/cs/academic/class/15869-f11/www/readings/wald07_packetbvh.pdf
Ray Tracing Deformable Scenes Using Dynamic Bounding Volume Hierarchies INGO WALD, SOLOMON BOULOS, and PETER SHIRLEY University of Utah The most significant deficiency of most of today’s interactive ray tracers is that they are restricted to static walkthroughs. This restriction is due to the static nature of the acceleration structures used.
Ray Tracing Deformable Scenes using Dynamic Bounding …
https://www.researchgate.net/publication/220184525_Ray_Tracing_Deformable_Scenes_using_Dynamic_Bounding_Volume_Hierarchies
A BVH-based ray tracing system using these techniques is shown to achieve performance for deformable models comparable to that previously available …
[PDF] Ray tracing deformable scenes using dynamic …
https://www.semanticscholar.org/paper/Ray-tracing-deformable-scenes-using-dynamic-volume-Wald-Boulos/47bc4396fc46375494ac6dc8060d7b92fb713de7
A BVH-based ray tracing system using a novel integrated packet-frustum traversal scheme is shown to achieve performance for deformable models comparable to that previously available only for static models. The most significant deficiency of most of today's interactive ray tracers is that they are restricted to static walkthroughs. This restriction is due to the static nature of the ...
CiteSeerX — Ray Tracing Deformable Scenes using …
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.126.1834
title = {Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies}, journal = {ACM Transactions on Graphics}, year = {2006}, volume = {26}, pages = {2007} } Share OpenURL Abstract The most significant deficiency of most of today’s interactive ray tracers is that they are restricted to static walkthroughs.
CiteSeerX — Ray Tracing Deformable Scenes using …
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.225.9337
More importantly, the BVH can be used to ray trace deformable models (sets of triangles whose positions change over time) with little loss of performance. A variety of efficiency techniques are used to achieve this performance, but three algorithmic changes to the typical BVH algorithm are mainly responsible.
CiteSeerX — Ray Tracing Deformable Scenes using …
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.220.9438
title = { Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies}, year = {2006} } Share OpenURL Abstract The most significant deficiency of most of todays interactive ray tracers is that they are restricted to static walkthroughs. This restriction is due to the static nature of the acceleration structures used.
CiteSeerX — Ray Tracing Deformable Scenes using …
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.126.1834&q=A%20non-stationary%20subdivision%20scheme%20for%20the%20construction%20of%20deformable%20models%20with%20sphere-like%20topology.
CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): The most significant deficiency of most of today’s interactive ray tracers is that they are restricted to static walkthroughs. This restriction is due to the static nature of the acceleration structures used. While the best reported frame rates for static geometric models have been achieved using carefully ...
Ray Tracing Deformable Scenes using Bounding …
https://www.researchgate.net/profile/Ingo-Wald/publication/220184525_Ray_Tracing_Deformable_Scenes_using_Dynamic_Bounding_Volume_Hierarchies/links/02e7e51fc1fb5ed0b7000000/Ray-Tracing-Deformable-Scenes-using-Dynamic-Bounding-Volume-Hierarchies.pdf
In this paper we use a bounding volume hierarchy (BVH) [Ru- bin and Whitted 1980] to interactively ray trace a particular type of dynamic scene:deformable scenes. A deformable scene is …
CiteSeerX — Ray Tracing Deformable Scenes using …
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.220.7582
Third, packets of rays are traced together through the BVH allowing rapid hierarchy descent for packets that hit bounding volumes, and rapid exits for packets that fully miss. A BVH-based ray tracer is described with performance on deformable models comparable to that previously available only Keyphrases
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