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Introduction to DirectX Raytracing - Adam Marrs

    https://visualextract.com/posts/introduction-to-dxr/
    To get jump started with real-time ray tracing, I’ve made a barebones tutorial application and posted the code on GitHub. Unlike other DirectX Raytracing (DXR) tutorials that are available, this sample code does not use any abstractions on top of the DXR host API. By using the API directly, the focus is on highlighting some of the most important new features, …

DirectX Raytracing Tutorials | TechPowerUp Forums

    https://www.techpowerup.com/forums/threads/directx-raytracing-tutorials.242518/
    Mar 20, 2018 #1 This repository contain tutorials demonstrating how to use DirectX Raytracing. Under the Tutorials folder you can find Word documents going over the code, explaining how to use the API. Requirements: Windows 10 RS4. Follow the instructions on the DirectX forums. Windows 10 SDK 10.0.16299.91. Visual Studio 2015.

DX12 Raytracing tutorial - Part 1 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
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DirectX Raytracing (DXR) Functional Spec | DirectX-Specs

    https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html
    Engineering specs for DirectX features. Initiating raytracing. First a pipeline state containing raytracing shaders must be set on a command list, via SetPipelineState1().. Then, just as rasterization is invoked by Draw() and compute is invoked via Dispatch(), raytracing is invoked via DispatchRays().DispatchRays() can be called from graphics command lists, compute …

CSharp DirectX Raytracing Tutorials - GitHub

    https://github.com/Jorgemagic/CSharpDirectXRaytracing
    In this tutorial, we are going to add a third reflected ray for each hit point recursively to calculate the final color (4 rebounds maximum deep). I also added fresnel and visibility falloff to improve the render. Most of the important changes are in the shader. [Tutorial 19 xxx] under construction Tutorial 20 Instancing

Introduction to DirectX Raytracing - cwyman.org

    http://cwyman.org/papers/rtg2019_Ch3_IntroductionToDirectXRaytracing.pdf
    Finally, ray tracing requires a GPU that supports DirectX 12 (check by running dxdiag.exe). Having hardware-accelerated ray tracing improves performance dramatically for complex scenes and higher resolutions. Tracing a few rays per pixel may be feasible on older GPUs, especially when using simple scenes or lower resolutions.

Direct3D 12 raytracing samples - Code Samples

    https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
    Tutorial Samples 1. Hello World Sample This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space. 2. Simple Lighting Sample This sample demonstrates how to do ray generation for a dynamic perspective camera and calculate simple diffuse shading for a cube from a dynamic point light. 3.

ShaderX2 Introductions & Tutorials With DirectX 9

    https://www.realtimerendering.com/resources/shaderx/Introductions_and_Tutorials_with_DirectX_9.pdf
    ShaderX 2: Introductions & Tutorials with DirectX 9 ShaderX 2: Shader Programming Tips & Tricks with DirectX 9 The first book (this one) helps the reader get started with shader programming, whereas the second book features tips and tricks that an experienced shader programmer will benefit from. As with Direct3D ShaderX , Javier Izquierdo ...

Tutorials: Build a Path Tracer Step-by-Step - cwyman.org

    http://intro-to-dxr.cwyman.org/presentations/IntroDXR_ShaderTutorial.pdf
    • Show that using DirectX Raytracing can be straightforward –Once you get the low-level initialization and setup working • Enable quick experiments with hybrid ray-raster rendering techniques –Tutorials also provide high-level abstraction over DX raster • Abstract the GPU ↔ CPU communication 107 Tutorial Code Structure • Two pieces: 108

DirectX12 Ray Tracing Tutorials using DXR and RTX

    https://www.geeks3d.com/forums/index.php?topic=5537.0
    Game programmers eager to try out ray tracing can begin with the DXR tutorials developed by NVIDIA to assist developers new to ray tracing concepts. The tutorial is available in two parts. Part 1 lays the groundwork, with information on how to set up Windows 10 and your programming environment to get started.

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