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GPU-based Ray Tracing of Dynamic Scenes - JVRB
https://www.jvrb.org/past-issues/7.2010/2432
JVRB, 7(2010), no. 1. - Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processing units (GPU). Recent work in this area focuses on building effective acceleration structures, which work well under the constraints of current GPUs. Most approaches are targeted at static scenes and only allow navigation in the virtual scene. So far …
Ray tracing dynamic scenes with shadows on GPU
https://dl.acm.org/doi/abs/10.5555/2386208.2386214
Ray tracing dynamic scenes with shadows on GPU. Pages 27–34. Previous Chapter Next Chapter. ... We introduce indirect mapping of threads to rays to improve the performance of ray tracing on GPU for the traversal and intersection steps. We also construct a light frustum in a spherical space for shadow rays. A grid structure is constructed each ...
Raytracing Dynamic Scenes on the GPU Using Grids
https://www.researchgate.net/publication/224223956_Raytracing_Dynamic_Scenes_on_the_GPU_Using_Grids
Raytracing dynamic scenes at interactive rates have received a lot of attention recently. We present a few strategies for high performance raytracing on a commodity GPU.
GPU-based Ray Tracing of Dynamic Scenes - JVRB
https://www.jvrb.org/past-issues/7.2010/2432/720101.pdf
So far support for dynamic scenes has not been considered for GPU implemen-tations. We have developed a GPU-based ray tracing system for dynamic scenes consisting of a set of indi-vidual objects. Each object may independently move around, but its geometry and topology are static. Keywords: GPU, Dynamic Scenes, Computer Graphics, Interactive Ray ...
GPU-based Ray Tracing of Dynamic Scenes
https://www.uni-weimar.de/fileadmin/user/fak/medien/professuren/Virtual_Reality/documents/publications/gi_vr_ar_08_gbrtds_talk.pdf
GPU-based Ray Tracing of Dynamic Scenes Workshop VR/AR 2008, Magdeburg Martin Reichl · Robert Dünger · Alexander Schiewe · Markus Hartleb Thomas Klemmer · Christopher Lux · Bernd Fröhlich 26th of September, 2008 Bauhaus-Universität Weimar · Fakultät Medien Systeme der Virtuellen Realität GPU-based Ray Tracing of Dynamic Scenes –GI ...
GPU-based Ray Tracing of Dynamic Scenes - uni …
https://www.uni-weimar.de/fileadmin/user/fak/medien/professuren/Virtual_Reality/documents/publications/gi_vr_ar_08_gbrtds.pdf
Abstract: This paper presents the design and implementation of a GPU-based ray tracing system for dynamic scenes consisting of a set of individual, non-deformable objects. The triangles of each object are organized in a separate Kd-tree. A bounding volume hierarchy (BVH) is built on top of these Kd-trees.
Real time Ray Tracing of Dynamic Scenes on an FPGA Chip
http://www.graphicshardware.org/previous/www_2004/Presentations/JoergSchmittler.pdf
Real time Ray Tracing of Dynamic Scenes on an FPGA Chip Jörg Schmittler , Sven Woop , Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek Computer Graphics Group, Saarland University, Germany „Some argue that in the very long term, rendering may best be solved by some variant of ray tracing, in which huge
A Ray Tracing Hardware Architecture for Dynamic Scenes
http://www.sven-woop.de/papers/2004-Diplom-Sven-Woop.pdf
scenes that makes it possible to ray trace highly complex scenes in real time. Ray tracing of dynamic scenes does not seem to be efficiently possi-ble, as ray tracing requires an acceleration structure whose creation is very ... days computer graphics hardware can handle scenes with several hundred thousand triangles. This is made possible by ...
Rendering Millions of Dynamic Lights in Real-Time | NVIDIA …
https://developer.nvidia.com/blog/rendering-millions-of-dynamics-lights-in-realtime/
Recent RTX games have upgraded to dynamic area lights with physically correct shadows, but ray budgets limit games to tens of lights with dynamic shadows. A denoised rendering using ReSTIR, the algorithm from the SIGGRAPH 2020 paper, capable of ray tracing scenes with millions of lights in real-time.
Dynamic Proximity Clouds on the GPU | SpringerLink
https://link.springer.com/chapter/10.1007/978-94-017-7236-5_20
Ray tracing is a widely used technique in rendering realistic scenes in Computer Graphics. Its main drawback has been that it is time consuming, requiring the rendering to finish from hours to sometimes days. For decades, the goal has been to …
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