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Ray-tracing hardware - Wikipedia

    https://en.wikipedia.org/wiki/Ray-tracing_hardware
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What’s the Difference Between Hardware- and Software …

    https://blogs.nvidia.com/blog/2019/06/07/whats-the-difference-between-hardware-and-software-accelerated-ray-tracing/
    Software-based ray tracing, of course, is decades old. And it looks great: movie makers have been using ray tracing for decades now. But it’s now clear that specialized hardware — like the RT Cores built into NVIDIA’s Turing architecture — makes a huge difference if you’re doing ray tracing in real time. Games require real-time ray ...

6.375 Ray Tracing Hardware Accelerator

    http://csg.csail.mit.edu/6.375/6_375_2010_www/projects/group1.pdf
    ray tracing using Bluespec System Verilog compiled onto an FPGA. The hardware accelerator is substituted for the intersection test function in a ray tracing software program called POV-Ray. Sce-Mi, written in C++, is used to interface the POV-Ray software with the …

HARDWARE ACCELERATED RAY-TRACING

    https://facultyweb.cs.wwu.edu/~wehrwes/courses/csci480_20w/lectures/L27/L27.pdf
    Nvidia Announces OptiX, a API for real-time ray tracing on Nvidia GPUs. •Used in AfterEffects, Bunkspeed shot, Autodesk Maya, 3ds max, etc. SIGGRAPH 2019 Nvidia offers hardware-accelerated ray tracing on RTX series Turing architecture GPUs •RT Core (BVH Traversal, BVH Node Decompression, ray-AABB intersection, and ray-triangle intersection)

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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Hardware Accelerated Ray Tracing explained - by Gary Sims

    https://www.reddit.com/r/hardware/comments/ixxnms/hardware_accelerated_ray_tracing_explained_by/
    Gary Sims explains different level of Hardware accelerated RT. He did so from Imgination Technology's PowerVR hardware Accelerated RT. There are 5 tiers of modern Hardware RT. My thoughts on his explanation of RT: Tier 1 RT is basically using shaders/compute untis to do Software RT. Tier 2 is all about adding dedicated hardware support for Box ...

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds ...

AMD Ray Accelerator appear to be slower than NVIDIA …

    https://videocardz.com/newz/amd-ray-accelerator-appear-to-be-slower-than-nvidia-rt-core-in-this-dxr-ray-tracing-benchmark
    AMD Radeon RX 6000 series feature Ray Accelerators. Each Compute Unit carries one Accelerator: These units are responsible for the hardware acceleration of ray tracing in games. The RX 6900XT features 80 RAs, RX 6800XT features 72, and RX 6800 has 60. The same Ray Accelerators can be found in RDNA2 based gaming consoles.

Nvidia RT Cores vs. AMD Ray Accelerators - Appuals.com

    https://appuals.com/nvidia-rt-cores-vs-amd-ray-accelerators-explained/
    The more common Ray Tracing acceleration algorithms that are commonly known are BVH and Ray Packet Tracing and the schematic diagram of Turing architecture also mentions BVH (Bounding Volume Hierarchy) Transversal. ... which is much faster than rendering a Ray Traced scene without dedicated hardware. There is a big advantage to AMD’s approach ...

Ray Tracing - Stanford University

    https://graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture13/raytracing.2up.pdf
    Ray tracing hardware The cost of ray tracing SHARP architecture Trends CS448 Lecture 13 Kurt Akeley, Pat Hanrahan, Fall 2001 Readings Required 1. I. Wald, P. Slusallek, State-of-the-art in interactive ... Grid Acceleration Structure Reasonable: No clear ‘best’ accel. structure anyway Optimizations Mailboxing (Doesn’t parallelize well, don ...

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