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Basic Raytracer and Fun with KD-Trees - YINING KARL LI

    https://blog.yiningkarlli.com/2011/12/basic-raytracer-and-fun-with-kd-trees.html
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Ray tracing render with kd-tree - YouTube

    https://www.youtube.com/watch?v=zApzx4jKg40
    Ray tracing render, developed from scratch.Language: CSource code on GitHub: https://github.com/lagodiuk/raytracing-render

flipcode - Raytracing Topics & Techniques

    http://flipcode.com/archives/Raytracing_Topics_Techniques-Part_7_Kd-Trees_and_More_Speed.shtml
    But it's worth the trouble: Moving from a regular grid to a naïve kd-tree implementation almost doubled the speed. Moving from a simple heuristic to the SAH doubled the speed again. So let's have a look at the actual implementation of the kd-tree construction algorithm. Building a kd-tree generally looks like this, in pseudo-code:

Ray Trace 3.0 - University of California, San Diego

    https://www.math.ucsd.edu/~sbuss/MathCG/RayTrace/raytrace_3.0_intro.html
    Using the kd-tree acceleration structures. The method of using the kd-tree acceleration structures is illustrated in RayTraceKd.cpp. The kd-tree code is written with a very general interface so it can be used by a variety of applications. If you are just using the RayTrace software for ray tracing, you can just use the code in RayTraceKd.cpp.

Interactive k-D Tree GPU Raytracing - Stanford …

    https://graphics.stanford.edu/papers/i3dkdtree/gpu-kd-i3d.pdf
    A typical k-d tree traversal algorithm takes a k-d tree, a binary tree of axis aligned splitting planes that partition space, and a ray as input and returns the rst triangle the ray intersects. Traversal walks the ray through the tree so that it visits leaf nodes, …

On building fast kd-Trees for Ray Tracing, and on doing that in …

    https://my.eng.utah.edu/~cs6965/papers/kdtree.pdf
    Though all these techniques have their merits, kd-trees recently seem to establish themselves as the most widely used technique. In particular since the appearance of fast – and kd-tree-based – coher-ent packet tracing [30, 26] and frustum traversal [17] kd-trees are increasingly believed to be the “best known method” for fast ray ...

Ray Tracing Tutorial - GitHub Pages

    https://sebastiandang.github.io/docs/cse168/RayTracing.pdf
    The ideas behind ray tracing (in its most basic form) are so simple, we would at first like to use it everywhere. But it's not used everywhere. Ray tracing has been used in production environment for off-line rendering for a few decades now. That is rendering that doesn't need to have finished the whole scene in less than a few milliseconds.

Ray Tracing Performance - DAI

    https://dai.fmph.uniba.sk/upload/e/e0/Cg2_Kd-tree.pdf
    Acceleration Structures •BKM is to use a kD-tree (AA BSP) •Previous BKM was to use a uniform grid –Only scheme with comparable speed –Performance is not robust –No packet tracing algorithm •Other grids, octrees, etc…just use a kD-tree. •Don’t use bounding volume hierarchies.

Kd tree for triangle meshes is too slow - Stack Overflow

    https://stackoverflow.com/questions/20019110/kd-tree-for-triangle-meshes-is-too-slow
    When ray-tracing a bunny of 5500 triangles, there are a lot of leaf nodes of 1 triangle and the last leaf node still contains 762 triangles. Is there a better partitioning algorithm (because mine is just an implementation of a Kd tree for single points converted to surfaces), that balances the tree?

GitHub - arthurflor23/ray-tracing: Ray tracing with KD-Tree …

    https://github.com/arthurflor23/ray-tracing
    Ray tracing with Kd-trees Upe - Caruaru. Project ray tracing using Kd-trees, where the input is a config.txt file (which has a specific standard) and the output is a exemple.ppm image file. Requirements: armadillo, llapack, lblas. Result. About. Ray …

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