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Implementation Notes: Physically Based Lens Flares
https://placeholderart.wordpress.com/2015/01/19/implementation-notes-physically-based-lens-flares/
Lens flare - Wikipedia
https://en.wikipedia.org/wiki/Lens_flare
A lens flare happens when light is scattered or flared in a lens system, often in response to a bright light, producing a sometimes undesirable artifact in the image. This happens through light scattered by the imaging mechanism itself, for example through internal reflection and forward scatter from material imperfections in the lens. Lenses with large numbers of elements such …
Physically Based Lens Flare - jpg's blog
https://www.jpgrenier.org/lensflare.html
Realistic Lens Flares — Prolost
https://prolost.com/blog/2011/8/19/realistic-lens-flares.html
It shows realistic lens flares being computed in real time using a sparse ray tracing technique. There are some lens artifacts shown here of a complexity and beauty that I’ve never seen faked convincingly before. Lens flare is caused by light passing through a photographic lens system in an unintended way.
Physics:Lens flare - HandWiki
https://handwiki.org/wiki/Physics:Lens_flare
A Lens flare happens when light is scattered or flared in a lens system, often in response to a bright light, producing a sometimes undesirable artifact in the image. This happens through light scattered by the imaging mechanism itself, for example through internal reflection and forward scatter from material imperfections in the lens.
Physically-Based-Realtime-Lens-Flare - GitHub
https://github.com/AngularSpectrumMTD/Physically-Based-Realtime-Lens-Flare
Simulation Process. First, we construct optical interface such as lens. Then, we can use patent data of camera. We can simulate lens flare exactly by use of these information. Lens form is denoted by algebraic equation, so we don't need to specific structure such as BVH. By executing tracing of bundle, we can calculate intensity of ray.
Practical Real-Time Lens-Flare Rendering - TU Delft
https://graphics.tudelft.nl/Publications-new/2013/LE13/PracticalReal-TimeLens.pdf
A typical method to compute lens flare is to rely on ray tracing to simulate light paths, assuming typically up to two or four reflections. This approach achieves the highest quality, but can become costly for complex optical systems. Recently, a more approximate but faster solution was proposed based on polynomials [HHH12].
Rendering Realistic Lens Flare
https://www.cs.toronto.edu/~hxtang/projects/flare_render/index.html
In this project, I investigated various techniques related to rendering lens flare, which occurs in the form of multiple ghosts with color variations as well as a starburst pattern around the main image of the light source. ... Based on the ray tracing results, compute an aperture truncation texture that maps densely discretized front pupil ...
Measuring and Modeling Flare in Optical Lithography
http://ww.lithoguru.com/scientist/litho_papers/2002_128_Measuring%20and%20Modeling%20Flare%20in%20Optical%20Lithography.pdf
Flare is generally defined as the fraction of the total light energy reaching the wafer that comes from unwanted reflections and scatterings within the lens. As will be shown in the modeling section below, a more careful definition is required. Lens coating non-ideality is not the only source of flare. Flare is caused by anything that causes
Asra Of Yerevan - Designing a Real-Time Character
https://www.gameartblog.com/asra-of-yerevan-breakdown/
Step #1 - 2D Researches. In a typical production environment, the very first step towards the creation of a game-ready character is designing its concept. This is the time where almost everything is still possible in terms of creativity, but it’s also the most defining one since the following steps down the line of production will depend ...
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