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Ray Tracing on Programmable Graphics Hardware

    https://graphics.stanford.edu/papers/rtongfx/#:~:text=Ray%20Tracing%20on%20Programmable%20Graphics%20Hardware%20Abstract%20Recently,been%20replaced%20with%20programmable%20vertex%20and%20fragment%20processors.
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Ray Tracing on Programmable Graphics Hardware

    https://graphics.stanford.edu/papers/rtongfx/
    Ray Tracing on Programmable Graphics Hardware Abstract Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors.

Ray Tracing on Programmable Graphics Hardware

    https://cseweb.ucsd.edu/~ravir/274/15/papers/p703-purcell.pdf
    programmable graphics hardware to implement ray tracing. Graph-ics hardware has recently evolved from a fixed-function graph-ics pipeline optimized for rendering texture-mapped triangles to a graphics pipeline with programmable vertex and fragment stages. In the near-term (next year or two) the graphics processor (GPU)

Ray tracing on programmable graphics hardware | ACM …

    https://dl.acm.org/doi/10.1145/566654.566640
    Abstract. Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is likely to evolve into a general programmable stream processor capable of more than simply feed-forward triangle rendering.In this paper, we evaluate these trends in …

Ray tracing on programmable graphics hardware | ACM …

    https://dl.acm.org/doi/10.1145/1198555.1198798
    Finally, we demonstrate that ray tracing on graphics hardware could prove to be faster than CPU based implementations as well as competitive with traditional hardware accelerated feed-forward triangle rendering. References 3DLabs, 2001. OpenGL 2.0 whitepapers web site. http://www.3dlabs.com/support/developer/ogl2/index.htm.

Real-time Ray Tracing on Programmable Graphics Hardware

    https://graphics.stanford.edu/papers/rtongfx/rtongfx_submit.pdf
    programmable graphics hardware to implement ray tracing. Graph-ics hardware has recently evolved from a fixed-function graph-ics pipeline optimized for rendering texture-mapped triangles to a graphics pipeline with programmable vertex and fragment stages. In the near-term (next year or two) the graphics processor (GPU)

Ray tracing fully implemented on programmable graphics …

    http://www.cse.chalmers.se/~uffe/xjobb/GPURT.pdf
    the ray tracing calculations is to use the texture memory of the graphics card. Therefore it is important to investigate how data such as vertex points, vertex normal, rays and grid traversal

Ray Tracing on Programmable Graphics Hardware

    https://www.researchgate.net/publication/2496136_Ray_Tracing_on_Programmable_Graphics_Hardware
    The ray tracing algorithm [10, 26] is one of the basic techniques to generate a photo-realistic image in computer graphics. It renders an image by tracing the paths of …

Ray Tracing on Graphics Hardware - University of …

    https://cs.uwaterloo.ca/~thachisu/re.pdf
    The earliest work on ray tracing on programmable graphics hard-ware is “Ray Engine” by Carr et al. [2002]. In Ray Engine, a CPU performs ray traversal on an acceleration data structure and gener-ates a list of candidate triangles for ray-triangle intersection compu-tation. Graphics hardware then computes ray-triangle intersections

Ray tracing fully implemented on programmable graphics …

    https://www.researchgate.net/publication/215506134_Ray_tracing_fully_implemented_on_programmable_graphics_hardware
    State-based ray tracing on GPU runs almost 50 % faster, when the cells of the uniform grid hold a precomputed distance transform (called " proximity cloud " ) that allows the traversal kernel to...

Ray Tracing on Programmable Graphics Hardware (RSX)?

    https://forum.beyond3d.com/threads/ray-tracing-on-programmable-graphics-hardware-rsx.19969/
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