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How to do ray tracing in modern OpenGL? - Stack Overflow

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    1. You can use OpenGL compute shaders to write your ray tracers. It can be easier to get started since one would already be familiar with writing GLSL code. This can be quite helpful: ci.i.u-tokyo.ac.jp/~hachisuka/tdf2015.pdf Though I would recommend using SSBOs for storing your data instead of textures.

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
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GitHub - SingleZombie/Ray-Tracing-OpenGL: A OpenGL …

    https://github.com/SingleZombie/Ray-Tracing-OpenGL
    Ray-Tracing-OpenGL. A OpenGL implement of ray tracing running on GPU. To compile the project, you need to add some extra files: Add glad.c to your project. Add glad, glfw, glm to include path. Add opengl32.lib, glfw3.lib to additional dependency. To learn more details about how to build the compiling environment, you can visit https://learnopengl.com/.

Ray tracing with OpenGL Compute Shaders (Part I)

    https://blog.lwjgl.org/ray-tracing-with-opengl-compute-shaders-part-i/
    An excellent first part article/tutorial of a series on 'Ray tracing with OpenGL Compute Shaders' by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques. ... Java 1.4 finally made it possible to access off-heap memory from Java and efficiently inter-operate with native code. Using ...

Meirshomron/RayTracer: Ray Tracer in C++ with openGL.

    https://github.com/Meirshomron/RayTracer
    In addition, changing the forth coordinate of the eye (camera) vector will reveal a reflection ray tracing with recursion level 1. Different scenes can be found at rayTracr\res as text files. Project structure: engine. This is the under-the-hood part that enables rendering meshes. mesh.cpp Mesh represention via openGL. shader.cpp Shader manager.

OpenGL_Raytracing/cs.glsl at master - GitHub

    https://github.com/StanEpp/OpenGL_Raytracing/blob/master/shader/cs.glsl
    float hitSphere(Ray r, Primitive s) {vec3 oc = r.origin -s.A.xyz; float s_roc = dot (r.dir, oc); float s_oc = dot (oc, oc); float d = s_roc * s_roc -s_oc + s.A.w * s.A.w; if (d < 0){return FAR_CLIP;} else {float t1 = sqrt (d); float t2 =-s_roc -t1; t1 =-s_roc + t1; // ray origin lies in the sphere: if ( (t1 < 0 && t2 > 0) || (t1 > 0 && t2 < 0)){return FAR_CLIP;} if ( (t2 > t1 ? t1 : t2) < 0)

opengl - rtx - vulkan ray tracing - Code Examples

    https://code-examples.net/en/q/37f512
    Code Examples. Tags; opengl - rtx - vulkan ray tracing ... (2) I would not advise to try actual ray tracing in OpenGL because you need a lot hacks and tricks for that and, if you ask me, there is not a point in doing this anymore at all. If you want to do ray tracing on GPU, you should go with any GPGPU language, such as CUDA or OpenCL because ...

Ray Cast / Ray Tracing - OpenGL: Advanced Coding

    https://community.khronos.org/t/ray-cast-ray-tracing/73652
    glm::vec3 vSphereCenter = Sphere->getCenter(); glm::vec3 vA = this->ray_start; glm::vec3 vB = this->ray_end; float fSphereRadius = Sphere->getRadius(); glm::vec3 vDirToSphere = vSphereCenter - vA; glm::vec3 vLineDir = glm::normalize(vB - vA); float fLineLength = glm::distance(vA, vB); float t = glm::dot(vDirToSphere, vLineDir); glm::vec3 vClosestPoint; if (t …

ray-tracing · GitHub Topics · GitHub

    https://github.com/topics/ray-tracing
    Ctrl+Shift+LMB: View texture, material or volume node (create emission viewer if necessary) Ctrl+T: Create image node+attached mapping node. Ctrl+Shift+T: Open file picker, user selects a bunch of textures, create disney material with textures attached to t. Read more.

PA 2 Code: Ray Tracing 1 - Cornell University

    https://www.cs.cornell.edu/courses/cs4620/2015fa/assignments/a2/a2ray1_code.html
    PA 2 Code: Ray Tracing 1 Due: Thursday 24 September 2015 (11:59pm) Do this project alone or in groups of two, as you prefer. You can use Piazza to help pair yourselves up. Do the written part alone. Introduction. Ray tracing is a simple and powerful algorithm for rendering images. Within the accuracy of the scene and shading models and with ...

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