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Five steps to adding ray tracing to an OpenGL ES-based deferred ...

    https://blog.imaginationtech.com/five-steps-to-adding-ray-tracing-to-an-opengl-es-based-deferred-lighting-system/
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Five steps to adding ray tracing to an OpenGL ES-based …

    https://www.khronos.org/news/permalink/five-steps-to-adding-ray-tracing-to-an-opengl-es-based-deferred-lighting-sy
    Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system July 11, 2016 opengles, tutorials Imagination Technologies Over on the Imagination Technologies developer blog, a new tutorial on adding ray tracing to …

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
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How to do ray tracing in modern OpenGL? - Stack Overflow

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    Opengl and glsl can be used for both ray and path tracing if you are really good at it. however there are few other better options like Nvidia optix with Cuda toolkit, directx 12, vulkan ray tracing, metal, falcor. Note that, all these are low level APIs that could be good performance with Nvidia recent rtx technology and support multi gpus

How to do ray tracing in modern OpenGL? - newbedev.com

    https://newbedev.com/how-to-do-ray-tracing-in-modern-opengl
    OpenGL is a rasterizer. Forcing it to do raytracing is possible, but difficult. This is why raytracing is not "ideal for real time graphics in a few years". In a few years, only hybrid systems will be viable. So, you have three possibities. Pure raytracing.

Updating OpenGL ES Touch Detection (Ray Tracing) for …

    https://stackoverflow.com/questions/20214498/updating-opengl-es-touch-detection-ray-tracing-for-ipad-retina
    I have the below code which I am using for ray tracing. The code works successfully on non-retina iPads, however does not function on the retina iPads. The touch is detected, however the converted point is off to the left and below where it should be. Can anyone suggest how I can update the below to accommodate the retina screen ?

Ray tracing Triangle intersection in opengl es with …

    https://www.reddit.com/r/GraphicsProgramming/comments/anqy25/ray_tracing_triangle_intersection_in_opengl_es/
    Ray tracing Triangle intersection in opengl es with webgl2. #opengles #webgl Below this is the code iam trying to modify in order to get a rayTracing happen. uMeshData is a texture of a blender .raw export like this : const verts = [ 0.000000, 0.000000, -1.000000, 0.425323, -0.309011, -0.850654, -0.162456, -0.499995, -0.850654,

raytracing - Nvidia RTX ray tracing OpenGL extension - Game …

    https://gamedev.stackexchange.com/questions/165971/nvidia-rtx-ray-tracing-opengl-extension
    Is your question whether or not OpenGL headers exist for the RTX extension? It appears it can only be accessed through NVIDIA OptiX, DXR, and Vulkan. From the website: Developers can access NVIDIA RTX ray tracing through the NVIDIA OptiX application programming interface, through Microsoft’s DirectX Raytracing API (DXR) and Vulkan. Share

0031196: Visualization, TKOpenGl - enable Ray-Tracing using …

    https://tracker.dev.opencascade.org/view.php?id=31196
    0031196: Visualization - enable Ray-Tracing using OpenGL ES 3.2. OpenGl_Context now activates Ray-Tracing and arbTboRGB32 for GLES 3.2. Removed initialization of some uniforms from GLSL code. Fixed implicit casts within Ray-Tracing shaders. kgv. 2021-02-20 19:50. developer. cadass_path_tracing_adreno650.jpg (80,326 bytes) kgv.

Raytracing support in OpenGL (equivalent of DXR)? - Khronos …

    https://community.khronos.org/t/raytracing-support-in-opengl-equivalent-of-dxr/77016
    I do find it interesting though that though the URL for GLSL_NVX_raytracing reads GLSL_, the actual extension spec, as well as the reference to it on the VK_NVX_raytracing link reads “GL_NVX_raytracing”. Could be due to a late rename to GLSL_ to avoid exactly the confusion you’re talking about. fred_em September 24, 2018, 5:01am #6

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