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Trace the Ray – Part 4 (Textures, Perlin Noise, Bump Mapping)

    https://kadircenk.com/blog/trace-the-ray-part-4-textures-perlin-noise-bump-mapping/
    none

Rayground | Ray Tracing the Next Week: "5. Perlin Noise"

    https://www.rayground.com/view/9xM4xAb6KJ4
    output ray origin (.xyz origin, .w RG_RAY_ACTIVE_FLAG or RG_RAY_INACTIVE_FLAG). func vec4 : rg_Random(uint index, uint seed0, uint seed1) Obtain 4 random values from a counter-based pseudo-random sequence. func bool : rg_TraceOcclusion (vec3 origin, vec3 direction, float length) Trace the given ray segment against the scene and test for ...

[Ray Tracing the next week super detailed] light tracking 2-4 Perlin …

    https://www.programmerall.com/article/52391213243/
    [Ray Tracing the next week super detailed] light tracking 2-4 Perlin Noise, Programmer All, we have been working hard to make a technical sharing website that all programmers love. ... Chapter 4:Perlin Noise. Berlin noise has 2 key features: First, enter the same 3D point, always return the same random value ...

Raytracing: how to use Perlin noise functions. - GameDev

    https://www.gamedev.net/forums/topic/623514-raytracing-how-to-use-perlin-noise-functions/
    I'm doing a raytracer in C and I need to apply some textures on 3D objects. I saw the noise functions created by Ken Perlin, http://mrl.nyu.edu/~.../doc/oscar.html and i think I …

Raytracing: how to use Perlin noise functions. - GameDev.net

    https://gamedev.net/forums/topic/623514-raytracing-how-to-use-perlin-noise-functions/4931734/
    Raytracing: how to use Perlin noise functions. Graphics and GPU Programming Programming. Started by J April 16, 2012 01:44 PM. 5 comments, last by J 9 years, 11 months ago Advertisement ...

Ray Tracing: The Next Weekend. Chapter 5, Perlin Noise …

    https://github.com/RayTracing/raytracing.github.io/issues/320
    static vec3* perlin_generate() { float * p = new float[256]; for (int i = 0; i < 256; ++i) p[i] = random_double(); return p; } p is a float array, yet the function returns a vec3. Is this a bug?

ray-tracing/16.perlin_noise.cpp at master · bbbbx/ray …

    https://github.com/bbbbx/ray-tracing/blob/master/16.perlin_noise.cpp
    ray tracing. Contribute to bbbbx/ray-tracing development by creating an account on GitHub.

Raytracing: how to use Perlin noise functions. - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/623514-raytracing-how-to-use-perlin-noise-functions/4931731/
    GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

Ray Tracing - Perlin Noise and Bump Mapping - Yinxuan Shi (Chloe)

    https://sites.google.com/site/yinxuanshi/projects/ray-tracing---perlin-noise-and-bump-mapping
    Ray Tracing - Perlin Noise and Bump Mapping The ray tracing class is kinda fun. Basically what your goal is generating a pretty image, and you do all the calculation on …

Perlin noise : desmos - reddit.com

    https://www.reddit.com/r/desmos/comments/kx1cwz/perlin_noise/
    I seem to remember somebody had figured out the basic block placing and movement thing a while back, although it really could handle about a 5 block area. Now we have perlin noise and seeded generation, so we could technically— theoretically …—do it. you can substitute h (x)= ( sin ( pi (x-.5) ) +1) /2 with h (x)= sin^2 (pi x/2).

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