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Ray-tracing Procedural Displacement Shaders

    https://vccimaging.org/Publications/Heidrich1998RPD/Heidrich1998RPD.pdf
    Ray-tracing Procedural Displacement Shaders Wolfgang Heidrich and Hans-Peter Seidel Computer Graphics Group University of Erlangen fheidrich,[email protected] Abstract Displacement maps and procedural displacement shadersarea widely used approachof specifying geo- metric detail and increasing the visual complexity of a scene.

(PDF) Ray-tracing procedural displacement shaders ...

    https://www.academia.edu/2802363/Ray_tracing_procedural_displacement_shaders
    ray-tracing procedural displacement shaders wolfgang heidrich and hans-peter seidel computer graphics group university of erlangen {heidrich,seidel}@informatik.uni-erlangen.de abstract displacement shaders are resolution independent and displacement maps and procedural displacement storage efficient. shaders are a widely used approach of …

Ray-tracing procedural displacement shaders — KAUST ...

    https://academia.kaust.edu.sa/en/publications/ray-tracing-procedural-displacement-shaders
    Abstract A method of ray-tracing procedural displacement shaders directly, without introducing intermediate geometry, is presented. Affine arithmetic is used to compute bounding boxes for the shader over any range of in the parameter domain.

[PDF] Ray-tracing Procedural Displacement Shaders ...

    https://www.semanticscholar.org/paper/Ray-tracing-Procedural-Displacement-Shaders-Heidrich-Seidel/1d6307d749464e7c59eaceab12c6018b3c78e6f7
    Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relatively straightforward to handle displacement shaders in pipeline based rendering systems such as the Reyes-architecture, it is much harder to efficiently integrate displacement-mapped surfaces in …

Ray-Tracing Procedural Displacement Shaders

    https://www.researchgate.net/publication/2893523_Ray-Tracing_Procedural_Displacement_Shaders
    Many commercial ray-tracers tessellate the surface into a multitude of small triangles. This introduces a series of problems such as excessive memory …

Ray-tracing Procedural Displacement Shaders | Sciweavers

    http://www.sciweavers.org/publications/ray-tracing-procedural-displacement-shaders
    Ray-tracing Procedural Displacement Shaders - Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relatively straightforward to handle displacement shaders in pipeline based rendering systems such as the Reyes-architecture, it is much harder …

CiteSeerX — Ray-tracing Procedural Displacement Shaders

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.33.4638
    Many commercial ray-tracers tessellate the surface into a multitude of small triangles. This introduces a series of problems such as excessive memory consumption and possibly undetected surface detail. In this paper we describe a novel way of ray-tracing procedural displacement shaders directly, that is, without introducing intermediate geometry.

Figure 1 from Ray-tracing Procedural Displacement …

    https://www.semanticscholar.org/paper/Ray-tracing-Procedural-Displacement-Shaders-Heidrich-Seidel/1d6307d749464e7c59eaceab12c6018b3c78e6f7/figure/0
    Figure 1: A simple displacement shader showing a wave function with exponential decay. The underlying geometry used for this image is a planar polygon. - "Ray-tracing Procedural Displacement Shaders"

Figure 8 from Ray-tracing Procedural Displacement …

    https://www.semanticscholar.org/paper/Ray-tracing-Procedural-Displacement-Shaders-Heidrich-Seidel/1d6307d749464e7c59eaceab12c6018b3c78e6f7/figure/8
    A magnified portion is showed on the bottom. - "Ray-tracing Procedural Displacement Shaders" Figure 8: A comparison of affine arithmetic (left) and interval arithmetic (right). Affine arithmetic produced 174 bounding boxes, interval arithmetic 1450. A …

Figure 9 from Ray-tracing Procedural Displacement …

    https://www.semanticscholar.org/paper/Ray-tracing-Procedural-Displacement-Shaders-Heidrich-Seidel/1d6307d749464e7c59eaceab12c6018b3c78e6f7/figure/9
    Ray-tracing Procedural Displacement Shaders @inproceedings{Heidrich1998RaytracingPD, title={Ray-tracing Procedural Displacement Shaders}, author={Wolfgang Heidrich and Hans-Peter Seidel}, booktitle={Graphics Interface}, year={1998} } W. Heidrich, H. Seidel; Published in Graphics Interface 1998; Computer Science

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