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Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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c++ - Ray Tracing - Reflection - Stack Overflow

    https://stackoverflow.com/questions/22191070/ray-tracing-reflection
    traceray (ray ray, int counter) { // look through the intersection between ray and list of objects // find the final index aka the winning index, (if final index == -1, return background color) // then calculate the intersection point // perform reflection calculation here if (counter > 1 && winning object's reflectivity > 1 ) { //get the …

Ray-Traced Reflections | High Definition RP | 7.1.8

    Ray-Traced Reflections is a ray tracing feature in the High Definition Render Pipeline (HDRP). It is an alternative, more accurate, ray-traced solution to Screen Space Reflection that can make use of off screen data. Screen-space reflections Ray-traced reflections

Unity real-time ray tracing for high fidelity reflections

    https://unity.com/ray-tracing
    Ray Traced Reflections is a replacement for screen space reflection that uses a ray traced reflection technique that can use off-screen data. Ray Traced Shadows replace shadow maps for Directional, Point, and Area Lights. Recursive Rendering replaces …

Reflections and Refractions in Ray Tracing

    https://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
    Reflections and Refractions in Ray Tracing Bram de Greve ([email protected]) November 13, 2006 Abstract When writing a ray tracer, sooner or later you’ll stumble on the problem of reflection and transmission. To visualize mirror-like objects, you need to reflect your viewing rays. To simulate a lens, you need refraction. While most ...

Introduction to Ray Tracing: a Simple Method for Creating …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/adding-reflection-and-refraction
    Adding Reflection and Refraction Writing a Basic Ray Tracer Source Code The other advantage of ray-tracing is that, by extending the idea of ray propagation, we can very easily simulate effects like reflection and refraction, both of which are handy in …

RayTracing – Adding Reflection and Refraction – Cheney …

    https://cheneyshen.com/raytracing-adding-reflection-and-refraction/
    First we compute the reflection direction. For that we need two items: the normal at the point of intersection and the primary ray’s direction. Once we obtain the reflection direction, we shoot a new ray in that direction. Going back to our old example, let’s say the reflection ray hits the red sphere.

Ray Tracing - University of Washington

    https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
    We'll call these flows “light rays.” wLight rays travel in straight lines in free space. wLight rays do not interfere with each other as they cross. wLight rays obey the laws of reflection and refraction. wLight rays travel from the light sources to the eye, but the physics is invariant under path reversal (reciprocity). 4 Eye vs. light ray tracing

graphics - glossy reflection in ray tracing - Stack Overflow

    https://stackoverflow.com/questions/15846867/glossy-reflection-in-ray-tracing
    In comparison, the image below is from the mirror reflection This is my code about glossy reflection, basically, once a primary ray intersect with an object. From this intersection, it will randomly shot another 80 rays, and take the average of this 80 rays color.

Ray Tracing Reflections and Refractions - University …

    http://www.cs.otago.ac.nz/cosc342/2017-notes/342-2017lect18.pdf
    Ray Tracing Reflections and Refractions Ray Tracing Re ections and Refractions COSC342 Lecture 18 9 May 2017 Re ection and Refraction IRe ection IExtremes of shiny surfaces ICan see objects in re ection IEasy to do with ray tracing IRefraction ITransparent objects ILight bends at the surface IDetails get very complicated

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