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SIGGRAPH 2018 - Introduction to DirectX Raytracing Course

    https://www.ea.com/seed/news/siggraph-2018-intro-to-dxr-raytracing
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SIGGRAPH 2019 Ray Tracing Roundup - Real-Time Rendering

    http://www.realtimerendering.com/raytracing/roundup.html
    SIGGRAPH 2019 Ray Tracing Roundup Last changed: September 13, 2019 This page is a collection of events at SIGGRAPH about ray & path tracing and closely-related topics, such as sampling. Please let me know of anything to fix or to add, especially exhibitor booth talks related to ray tracing (I have just NVIDIA's at this point).

SIGGRAPH 2020 Shines a Light on What’s Next in Ray Tracing

    https://s2020.siggraph.org/siggraph-2020-shines-a-light-on-whats-next-in-ray-tracing/
    SIGGRAPH 2020 Shines a Light on What’s Next in Ray Tracing FOR IMMEDIATE RELEASE 20 August 2020 Media Contact: Emily Drake Media Relations Manager + 1.312.673.4758 [email protected] 307M triangles Servers scene, ambient occlusion computed in 4.1ms @ 1080p on NVIDIA Quadro RTX8000 SIGGRAPH 2020 Shines a Light on What’s Next in Ray …

Ray tracing | ACM SIGGRAPH 2005 Courses

    https://dl.acm.org/doi/10.1145/1198555.1198741
    Ray tracing is a method to produce realistic images; it determines visible surfaces in an image at the pixel level (Appel, 1968; Kay & Greenberg, 1979; Whitted, 1980). Unlike the z-buffer and BSP tree, ray tracing operates pixel-by-pixel rather than primitive-by-primitive. This tends to make ray tracing relatively slow for scenes with large objects in screen space.

Monte Carlo Ray Tracing - Princeton University

    https://www.cs.princeton.edu/courses/archive/fall10/cos526/papers/jensen03.pdf
    1.1 Purpose of this Course The purpose of this course is to impart upon the attendies a thorough understanding of the principles of Monte Carlo ray tracing methods, as well as a detailed overview of the most recently developed methods. 1.2 Prerequisites

Courses - SIGGRAPH 2019

    https://s2019.siggraph.org/conference/programs-events/courses/
    Courses distill concepts and ideas into lessons for all levels. Courses offer SIGGRAPH attendees the chance to develop their understanding of CG and interactive techniques. For experts wishing to give back and share their knowledge, Courses are a unique opportunity to present material to an engaged and responsive audience.

Are we done with ray tracing? | ACM SIGGRAPH 2019 Courses

    https://dl.acm.org/doi/10.1145/3305366.3329896
    This course will take a look at how far out the future is, review the state of the art, and identify the current challenges for research. Not surprisingly, it looks like we are not done with ray tracing, yet. Supplemental Material gensub_126.mp4 mp4 2.2 GB Play stream Download References

Real-Time Rendering

    http://rtintro.realtimerendering.com/
    Ray tracing is a fundamental topic in computer graphics, and often the main subject of an introductory university course. This course takes the audience from zero prior computer rendering knowledge to an understanding of modern Monte Carlo path tracing by focusing on a real-time,

SIGGRAPH '19- ACM SIGGRAPH 2019 Courses

    https://www.siggraph.org/wp-content/uploads/2019/07/OpenAcess-for-SIGGRAPH-2019-Courses.html
    The course focuses on imparting practical knowledge and intuitive understanding rather than providing detailed derivations of the underlying mathematics. The course is suitable for someone with no background in physics-based animation---the only prerequisites are basic calculus, linear algebra, and introductory physics.

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