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3d - Ray tracing - soft shadow - Stack Overflow

    https://stackoverflow.com/questions/31709332/ray-tracing-soft-shadow
    To get soft shadows you will need to send multiple occlusion detector rays (shadowfeelers) towards different points on L, but let's do more than just that. The picture makes it pretty clear that direct light can only arrive at P from hemisphere H F , so it is the only part of the sphere you have to sample - send shadowfeelers to - in order to accurately assess L's contribution to …

c++ - Implementing soft shadows in a ray tracer - Stack ...

    https://stackoverflow.com/questions/31658226/implementing-soft-shadows-in-a-ray-tracer
    Show activity on this post. what I am trying to do is implementing soft shadows in my simple ray tracer, developed in C++. The idea behind this, if I understood correctly, is to shoot multiple rays towards the light, instead of a single ray towards the center of the light, and average the results. The rays are therefore shot in different ...

raytracing - Ray tracing - soft shadow - Game Development ...

    https://gamedev.stackexchange.com/questions/104824/ray-tracing-soft-shadow
    4 bronze badges. 4. 1. GPU Gems has a good article on rendering soft shadows here. It's focused on conventional rendering but the jitter-based sampling pattern should be applicable to positioning the test rays for ray tracing as well. – MooseBoys. Jul 30, 2015 at 0:36.

Ray-tracing soft shadows in real-time | by Alexander ...

    https://medium.com/@alexander.wester/ray-tracing-soft-shadows-in-real-time-a53b836d123b
    Hard shadows are only caused by light sources that are either infinitely small or infinitely far away. Using ray-traced hard shadows will …

Simple Ray Tracing in C# Part VII (Shadows) - CodeProject

    https://www.codeproject.com/articles/20355/simple-ray-tracing-in-c-part-vii-shadows
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Ray traced soft shadows in real time in Spellwrath ...

    https://www.imaginationtech.com/blog/ray-traced-soft-shadows-in-real-time-spellwrath/
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ray tracing - soft shadows - Graphics and GPU Programming ...

    https://www.gamedev.net/forums/topic/353264-ray-tracing---soft-shadows/
    1) pick random positions on the plane. 2) divide the plane to say 10x10 squares and pick the center of each square to send rays. 3) use jittered sampling (1 + 2) of the 3 only choice (2) will produce banding effects. I strongly suggest using (3). it's so much better. stratification is necessary for fast convergance.

Implementing fast, ray traced soft shadows in a game ...

    https://blog.imaginationtech.com/implementing-fast-ray-traced-soft-shadows-in-a-game-engine/
    Even though the target applications for ray tracing are extremely varied, this post is focused mainly on shadows. Not only does ray tracing create more accurate shadows that are free from the artifacts of shadow maps, but ray traced shadows are also up to twice as efficient; they can be generated at comparable or better quality in half the GPU cycles and with half the memory …

Ray traced soft shadows in real time in Spellwrath ...

    https://blog.imaginationtech.com/ray-traced-soft-shadows-in-real-time-spellwrath/
    To create soft shadows in ray tracing, specifically dynamic soft shadows, usually requires the casting of multiple rays towards the entire area of a light source. This is obviously not desired when we think about real-time rendering. Our goal will always be to reduce the amount of secondary rays we cast. Fast soft shadows

Soft Shadows - Computer Science

    https://www.cs.unc.edu/~dm/UNC/COMP236/LECTURES/SoftShadows.pdf
    Tomas Akenine-Möller, “Soft Shadow Volumes for Ray Tracing. " ACM SIGGRAPH 2005 . • Randima Fernando, “Percentage-closer soft shadows .” ACM SIGGRAPH 2005 Sketches. • Gaël Guennebaud, Loïc Barthe and Mathias Paulin. “Real-time Soft Shadow Mapping by Backprojection .” Eurographics Symposium on

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