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Ray Tracing Triangular Bézier Patches - ETH Z

    https://cgl.ethz.ch/Downloads/Publications/Papers/2001/p_Rot01.pdf
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Ray Tracing Triangular Bézier Patches - Roth - 2001 - Computer …

    https://onlinelibrary.wiley.com/doi/10.1111/1467-8659.00535
    It turns out that reporting wrong hits is very improbable, even close to impossible, in the triangular set–up. A combination of Bézier clipping and a simple hierarchy of nested bounding volumes offers a reliable and accurate solution to the problem of ray tracing triangular Bézier patches. Citing Literature

Ray Tracing Triangular Bezier Patches | Request PDF

    https://www.researchgate.net/publication/2524983_Ray_Tracing_Triangular_Bezier_Patches
    A triangular Bézier patch clipping technique for solution of the ray-patch intersecting problem has been proposed [7], and an extension to the algorithm …

Ray Tracing Triangular Bézier Patches - Roth - 2001 - Computer …

    https://onlinelibrary.wiley.com/doi/pdf/10.1111/1467-8659.00535
    We present a new approach to finding ray–patch intersections with triangular Bernstein–Bézier patches of arbitrary degree. This paper extends and complements on the short presentation17 . …

Ray Tracing Triangular Bézier Patches - DeepDyve

    https://www.deepdyve.com/lp/wiley/ray-tracing-triangular-b-zier-patches-uBLR7HrW0G
    Roth et al. / Ray Tracing Triangular Bézier Patches The paper is organized as follows: after an overview of previous work in Section 2, the extension of Bézier clipping to the triangular domain will be presented in Section 3.

Ray Tracing Triangular Bézier Patches - Semantic Scholar

    https://www.semanticscholar.org/paper/Ray-Tracing-Triangular-B%C3%A9zier-Patches-Roth-Diezi/766cda3a04b2b7574e261569bb77c227bbd71bad
    We present a new approach to finding ray–patch intersections with triangular Bernstein–Bézier patches of arbitrary degree. This paper extends and complements on the short presentation17 . Unlike a previous approach which was based on a combination of hierarchical subdivision and a Newton–like iteration scheme21 , this work adapts the concept of Bézier clipping to the …

Ray Tracing Triangular Bezier Patches - [scite report]

    https://scite.ai/reports/ray-tracing-triangular-bezier-patches-XMPyEx
    Mentioning: 1 - We present a new approach to finding ray–patch intersections with triangular Bernstein–Bézier patches of arbitrary degree. This paper extends and complements on the short presentation17 . Unlike a previous approach which was based on a combination of hierarchical subdivision and a Newton–like iteration scheme21 , this work adapts the concept of Bézier …

Ray Tracing Triangular Bezier Patches

    https://diglib.eg.org/handle/10.2312/8889
    A combination of Bezier clipping and a simple hierarchy of nested bounding volumes offers a reliable and accurate solution to the problem of ray tracing triangular Bezier patches. BibTeX @article {10.1111:1467-8659.00535,

How to raytrace Bezier surfaces? - Computer Graphics …

    https://computergraphics.stackexchange.com/questions/374/how-to-raytrace-bezier-surfaces
    "Real" ray tracers tend to do some combination of two things: Placing a bounding hierarchy (e.g. AABBs) on the patch to get a good "initial value" for a numeric root finder. If you do this well, you can avoid the "wrinkle" problem. Tesselating the patch into DDG shells and ray tracing them like polygon meshes.

Cool Patches: A Geometric Approach to Ray/Bilinear Patch

    https://research.nvidia.com/sites/default/files/pubs/2019-03_Cool-Patches%3A-A/Chapter_08.pdf
    In ray tracing methods, once the intersection is found, it can be verified that the found uand vare in the [0, 1] interval to keep only the valid intersections. If an implicit surface f(x, y, z) = 0 is used as a rendering primitive, different patches have to be trimmed and connected together to form a composite surface.

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