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What's the difference between path tracing, ray tracing ...

    https://news.ycombinator.com/item?id=9994935#:~:text=With%20photon%20mapping%20you%20trace%20a%20ray%20from,the%20gathered%20energy%20back%20to%20the%20camera%20%28pixel%29.
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Ray Tracing and Photon Mapping - College of Computing

    https://faculty.cc.gatech.edu/~phlosoft/photon/
    For ray tracing, we shoot one ray per pixel into the scene (allowing a single reflection from the specular sphere). A single shadow-ray then determines whether or not a pixel is lit by a point light source. To compute the photon map, we emit 1000 photons (each of which bounces three times) from a hemispherical light source.

What's the difference between path tracing, ray tracing ...

    https://news.ycombinator.com/item?id=9994935
    With photon mapping you trace a ray from a light source and store the light energy for the area where the light hits an object. With path tracing you ray trace a ray from the camera and every time you hit an object you check if you can see a light source from that spot.

Photon mapping - Wikipedia

    https://en.wikipedia.org/wiki/Photon_mapping
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Marc ten Bosch - Raytracing / Photon mapping

    https://marctenbosch.com/photon/
    Photon mapping is an elegant way to solve this: before any standard raytracing is done, light (discretized as "photons") is sent from the light sources in the scene and allowed to bounce around, then stored in a "photon map". The photon map stores final positions of the photons as well as color and incoming direction. After the map is built, standard raytracing is done, and for …

Global Illumination: Radiosity, Photon Tracing, Photon Mapping

    https://www3.cs.stonybrook.edu/~qin/courses/visualization/visualization-radiosity-and-photon-mapping.pdf
    Photon Mapping • “Photons” are emitted (ray-traced) from light sources • Photons either bounce or are absorbed • Photons are stored in a photon map,with both position and incoming direction • Photon map is decoupled from the geometry Photon Mapping [Jensen] Two-pass Algorithm • A two pass global illumination algorithm

& Photon Mapping & Irradiance Caching Monte Carlo Ray …

    https://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S17/lectures/14_photon_mapping.pdf
    •Ray Casting vs. Ray Tracing vs. Monte-Carlo Ray Tracing vs. Path Tracing •Irradiance Caching •Photon Mapping •Ray Grammar •Monte-Carlo Integration •Importance Sampling Ray Grammar •Classify local interaction: E = eye L = light S = perfect specular reflection or refraction G = glossy scattering D = diffuse scattering D S G

What's the Difference Between Ray Tracing, Rasterization ...

    https://blogs.nvidia.com/blog/2018/03/19/whats-difference-between-ray-tracing-rasterization/
    Ray tracing captures those effects by working back from our eye (or view camera) — a technique that was first described by IBM’s Arthur Appel, in 1969, in “ Some Techniques for Shading Machine Renderings of Solids .”. It traces the path of a light ray through each pixel on a 2D viewing surface out into a 3D model of the scene.

Photon Mapping

    https://users.csc.calpoly.edu/~zwood/teaching/csc572/final15/dschulz/index.html
    Monte Carlo Ray Tracing also makes it hard to render certain lighting effects such as caustics. Photon mapping is able to quickly estimate global illumination by shooting rays from the light's position. These rays are effectively photons that bounce throughout the scenes. Photon mapping makes it easy to render color bleeding as well as caustics. I have developed a photon mapping …

Raytracer Ray Tracing, Radiosity, and Photon Mapping in ...

    http://scotttodd.github.io/projects/raytracer
    This project focused on implementing rendering using ray tracing, radiosity, and photon mapping. My Contributions. Ray Tracing. Ray-sphere intersection testing; Shadow and reflective rays; Distribution ray tracing for soft shadows and antialiasing; Stratified random sampling; Radiosity.

& Photon Mapping & Irradiance Caching The Rendering Equation

    https://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S21/lectures/14_rendering_equation_photon_mapping.pdf
    •Ray Casting vs. Ray Tracing vs. Monte-Carlo Ray Tracing vs. Path Tracing •Irradiance Caching •Photon Mapping •Papers for Today •Ray Grammar •Papers for Friday The Rendering Equation •Clean mathematical framework for light-transport simulation •At each point, outgoing light in one direction is the integral of incoming light in all

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