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(PDF) Ray Tracing with Rope Trees - ResearchGate

    https://www.researchgate.net/publication/2691301_Ray_Tracing_with_Rope_Trees
    Key words: spatial subdivision, BSP tree, spatial data structures, rope trees, ray tracing. 1 Introduction Ray tracing is a well--known rendering technique for producing realistic images that...

Ray TracingwithRopeTrees - dcgi.fel.cvut.cz

    https://dcgi.fel.cvut.cz/home/havran/ARTICLES/sccg98.pdf
    A rope is a link from a leaf–face to its neighbour–node. Using ropes in ray–traversal algorithm we can avoid most of the traversal steps of interior nodes of the BSP tree. 1Objectsare orderedby the xcoordinatein the case of a splittingplane perpendicularto the axis; similarly for the othertwoorientationsofthesplittingplane RopeConstructionAlgorithm

CiteSeerX — Ray Tracing with Rope Trees

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.53.7631
    Key words: spatial subdivision, BSP tree, spatial data structures, rope trees, ray tracing. 1 Introduction Ray tracing is a well--known rendering technique for producing realistic images that simulates well specular surfaces. The main drawback of this algorithm is its rather big computational complexity, that disallows its interactive use.

Ray tracing with BSP and Rope trees

    https://old.cescg.org/CESCG-2000/JKrivanek/index.html
    none

CiteSeerX — Ray Tracing with BSP and Rope Trees

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.16.1553
    Abstract In this paper, we present a method for nding the nearest ray-object intersection. Our method uses binary space subdivision. To accelerate the tree traversal time, we use the technique called rope trees. A comparision of results between traversing BSP tree with and without rope trees is included at the end of this paper.

Ray Tracing with BSP and Rope Trees - CORE

    https://core.ac.uk/display/21186230
    Ray Tracing with BSP and Rope Trees By Jaroslav Krivanek and Vojtech Bubnik Abstract In this paper, we present a method for nding the nearest ray-object intersection. Our method uses binary space subdivision. To accelerate the tree traversal time, we use the technique called rope trees.

Ray Tracing with the BSP Tree

    https://www.sci.utah.edu/publications/ize08/BSP_RT08.pdf
    trees, and would likely result in poor ray tracing performance. Thus, it is generally believed that naively building BSPs results in bad BSPs, while building good BSP trees is intractable. In this paper, we show that none of these assumptions is com-pletely true, and that a building a BSP based ray tracer—when using

Ray tracing with sparse boxes | Proceedings of the 23rd Spring ...

    https://dl.acm.org/doi/abs/10.1145/2614348.2614356
    We present a new method for ray tracing acceleration by modification of current spatial data structures. We augment a spatial hierarchy such as kd-tree with sparsely distributed bounding boxes that are linked from bottom to top. The augmented data structures can be viewed as a hybrid between kd-trees and uniform grids.

Stackless KD-Tree Traversal for High Performance GPU Ray …

    https://www.johannes-guenther.net/StacklessGPURT/StacklessGPURT.pdf
    S. Popov, J. Günther, H.-P. Seidel, and P. Slusallek / Stackless KD-Tree Traversal for High Performance GPU Ray Tracing Figure 2: A kd-tree with “ropes”. Ropes link each leaf node ... Single ray traversal of rope trees works as follows (see Algorithm 1). Suppose the traversal currently processes a leaf node. If the ray does not intersect ...

Are there well-known methods for navigating on kd-trees?

    https://scicomp.stackexchange.com/questions/33317/are-there-well-known-methods-for-navigating-on-kd-trees
    Ray tracing with rope trees. In 14th Spring Conference on Computer Graphics (pp. 130-140). ( PDF) Using nested kd-trees allows for some of the queries: Greß, A., & Klein, R. (2004). Efficient representation and extraction of 2-manifold isosurfaces using kd-trees. Graphical Models, 66 (6), 370-397. ( Website) reference-request unstructured-mesh

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