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Ray Tracing: Depth Of Field

    https://ray-tracing-conept.blogspot.com/2015/01/depth-of-field.html#:~:text=Depth%20Of%20Field%3A%20In%20real%20world%2C%20camera%20has,of%20certain%20size%20and%20has%20certain%20focal%20length.
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Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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DX12 Raytracing Tutorial - Extras - Depth Buffer | NVIDIA …

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial/extra/dxr_tutorial_extra_depth_buffer
    While raytracing inherently addresses this issue, rasterization requires setting a depth buffer to ensure only the closest surfaces are visible. We need to add a depth buffer, as well as a specific heap to reference it. Add the following declarations in the header file:

How to implement Depth of Field in Ray Tracer? - Stack …

    https://stackoverflow.com/questions/10012219/how-to-implement-depth-of-field-in-ray-tracer
    There are 3 ways to do this: The physically-correct DOF would require multiple renders of the scene. Cameras have depth-of-field because they are not really a pinhole model. Instead, they have an aperture that allows light in within a certain diameter. This is equivalent to taking a pinhole camera and taking a lot of pictures within that ...

raytracing - ray tracing: "size" of the field of depth - Stack …

    https://stackoverflow.com/questions/20103068/ray-tracing-size-of-the-field-of-depth
    ray tracing: "size" of the field of depth. Bookmark this question. Show activity on this post. How do I actually define the depth of the field, that is, the range of z-values where my objects would be in focus. That is, I want objects with z -coords in [f-w,f+w] to be in focus (camera coords), where f is the focal length and w is some predefined constant.

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray Tracing. Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting. Ray tracing generates computer graphics images by tracing the path of light from the view camera (which determines your view into the scene), through the 2D viewing plane …

An Overview of the Ray-Tracing Rendering Technique

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview
    With rasterization, we solve this problem using a depth-buffer. In ray-tracing, we solve this problem by simply creating a variable in the trace() function that keeps track of the closest distance between the ray origin and the intersection point while we …

Ray Tracing for Windows | Minecraft

    https://www.minecraft.net/en-us/updates/ray-tracing
    Enabled by Minecraft’s Render Dragon graphics engine, ray tracing brings realistic lighting capabilities, such as global illumination and per pixel lighting, plus support for advanced textures to your world. Ray tracing is available for DirectX capable devices, such as GeForce RTX GPU and select AMD GPUs.

Raytracing

    https://graphics.stanford.edu/courses/cs148-10-summer/as3/instructions/as3.pdf
    Set the default depth to 3. Anti-aliasing using Distribution Raytracing: { Multiple rays per pixel: Shooting only a single ray per pixel can result in objectionable aliasing

Guide to Ray Tracing with Reshade

    https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
    Once you downloaded the mod, open the compressed .zip file (read the "license agreement.txt"), then copy and overwrite both "Shader" and "Textures" in your game's Reshade folder (game path > reshade-shaders) and you're done. Please Note: Reshade needs depth buffer access to make the mod work.

HOW TO INSTALL RESHADE AND SET UP THE DEPTH …

    https://www.youtube.com/watch?v=YL70ewlyPTg
    !!!!SEIZURE WARNING FROM 6:50 TO 7:00!!!!Sorry for that, be cautious with reshade as it may happen frequently.... Links to the seen repositories https://resh...

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