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Raytracing / Phong - Stack Overflow

    https://stackoverflow.com/questions/2238102/raytracing-phong
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GitHub - WangYao-sdu/raytracing-phong: the project 3 of …

    https://github.com/WangYao-sdu/raytracing-phong
    Launching Visual Studio Code. Your codespace will open once ready. There was a problem preparing your codespace, please try again.

GitHub - marczych/RayTracer: Ray tracer with phong …

    https://github.com/marczych/RayTracer
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Ray Tracing (Shading)

    https://www.cs.cornell.edu/courses/cs4620/2012fa/lectures/35raytracing.pdf
    Ray tracing dielectrics •Like a simple mirror surface, use recursive ray tracing •But we need two rays –One reflects off the surface (same as mirror ray) –The other crosses the surface (computed using Snell’s law) •Doesn’t always exist (total internal reflection) •Splitting into two rays, recursively, creates a ray tree

GitHub - shivsundram/raytracer: C++ raytracer: phong …

    https://github.com/shivsundram/raytracer
    C++ raytracer: phong shading, shadows, reflection, refraction w/ axis-aligned bounding boxes acceleration structures. All code except Eigen+lodepng libraries written by S. Sundram and A. Elenskiy. Coming soon: OpenMP acceleration, depth of field effects.

GitHub - safakozdek/Ray-Tracing: Ray tracing is a …

    https://github.com/safakozdek/Ray-Tracing
    Ray-Tracing. Ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane. Basically, to generate an image of the environment you use view rays to calculate the color of each pixel. I have used several algebraic approaches to calculate ray-sphere and ray-plane intersections. Shading

02 - Ray Tracing, C++

    https://cs.nyu.edu/%7Epanozzo/cg/02%20-%20Ray%20Tracing,%20C++.pdf
    02 - Ray Tracing, C++. CSCI-GA.2270-001 - Computer Graphics - Fall 16 - Daniele Panozzo Basic Raytracing 1. Generation of Rays (one per pixel) 2. Intersection with objects in the scene 3. Shading (computation of the color of the pixel) ... proposed …

GitHub - boonemiller/Ray-Tracer: Ray Tracer …

    https://github.com/boonemiller/Ray-Tracer
    Phong-shading. I implemented standard phong shading in the ray tracer, look at reference 3. Used the following formula for the shading. ... Processor Comparison on Multithreaded Ray Tracing. I ran the above scenes raytracing code on three different Intel processors. A intel dual-core 3.1 GHz i5, a 2.5 GHz quad-core i7, and a 2.9 Ghz quad-core i7.

Importance Sampling of the Phong Reflectance Model

    https://www.cs.princeton.edu/courses/archive/fall16/cos526/papers/importance.pdf
    rendering equation. Although the very famous Phong shading model offers a relatively simple (and somewhat accurate) description of how light illuminates a surface, it lacks a physical basis and, as a result, does not directly provide the brdf we require for accurate global illumination schemes. However, a physically plausible brdf based on the ...

RayTracing, Phong model/specular lighting not working?

    https://stackoverflow.com/questions/60334440/raytracing-phong-model-specular-lighting-not-working
    I've been trying to produce a glossy shading using the Phong model but for some reason instead of glossy appearance, all I get is big white blotch on the front of the sphere. Initially the model worked for a single sphere, but now I've updated the code so I can draw multiple spheres and the model has started to fail despite applying the same ...

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