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Ray Tracing in C# and .NET

    https://www.c-sharpcorner.com/article/ray-tracing-in-C-Sharp-and-net/
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Simple Ray Tracing in C# - CodeProject

    https://www.codeproject.com/articles/19732/simple-ray-tracing-in-c
    l(x,y,z) = p(x,y,z) + t * v(x,y,z) Where (p x, p y, p z) are all the points lying in the 3D line, t is a scalar parameter, and (v x, v y, v z) is a direction …

c# - Simple ray tracing tutorial? - Stack Overflow

    https://stackoverflow.com/questions/4351193/simple-ray-tracing-tutorial
    Show activity on this post. Years ago at uni I wrote a ray tracer in C++, but now I can hardly remember any of it. Just for fun, I decided to try writing a ray tracer again, this time in C#. But sadly I'm struggling getting started with the …

CSharp DirectX Raytracing Tutorials - GitHub

    https://github.com/Jorgemagic/CSharpDirectXRaytracing
    Tutorial 17 Shadow. How to project shadows using Raytracing pipeline. In this tutorial, we are going to add a second geometry (ground) to the Acceleration Structure and throw a second ray to know whether a hit point is in shadow. Tutorial 18 Reflection. How to make reflection meshes using Raytracing pipeline. In this tutorial, we are going to add a third reflected ray for each hit …

DX12 Raytracing tutorial - Part 1 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
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Writing a Simple Ray Tracer in C#

    https://www.linkedin.com/pulse/writing-simple-ray-tracer-c-matt-booty
    Spheres make for convenient math but they aren't very interesting. So that I could load 3D models created in 3D Studio Max and other software, I wrote code to load 3D models in the .OBJ format ...

Direct3D 12 raytracing samples - Code Samples | …

    https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
    Tutorial Samples. 1. Hello World Sample. This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space. 2. Simple Lighting Sample. This sample demonstrates how to do ray generation for a dynamic perspective camera and calculate simple diffuse shading for a cube from a dynamic point light. 3.

Ray-tracing in C#

    https://cgg.mff.cuni.cz/~pepca/grcis/rt.en.php
    Ray-tracing in GrCis library GrCis library. Basic interfaces and classes are in the common folder: more abstract ones (interfaces, default classes) are in the RayCastingCommon.cs source file, basic implementations are in the RayCastingBasic.cs file (your will sometimes need to expand these classes).. Most of the ray-tracer architecture is covered …

Real-Time Raytracing Tutorial 0 - Setting up a basic ...

    https://www.youtube.com/watch?v=AHe8PUr7Jqw
    This is the first tutorial of the real time raytracing tutorial series in which we'll set up a very basic raytracer.Framework link: https://github.com/Warrio...

Ray Tracing Tutorial - GitHub Pages

    https://sebastiandang.github.io/docs/cse168/RayTracing.pdf
    two solutions, one that use rasterization or similar technique for primary rays and raytracing for anything beyond that. We of course need a good mean of communication between both stages and a hardware that is sufficiently competent at both. «First RAYS» This is the first part of the ray tracing series of tutorials.

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