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DX12 Raytracing tutorial - Part 1 | NVIDIA Developer
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
DX12 Raytracing tutorial - Part 2 | NVIDIA Developer
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-2
In this tutorial we use the RayTracingPipeline helper to simplify the code and enforce consistency across the created objects. Internally, each Add* method corresponds to one or more D3D12_STATE_SUBOBJECT added to an array of such subobjects defining the pipeline. We start the method by generating the DXIL libraries for each shader.
Ray Tracing Tutorial - Wake Forest University
https://www.matthews.sites.wfu.edu/courses/tutorials/RayTrace/RayTracing.html
Lesson 1, convex lens with an object far from the lens. Lesson 2, convex lens with an object near the lens. The rules for concave lenses, are similar: A horizontal ray is refracted outward, as if it were emanating from the near focal point. A ray that strikes the middle of the lens continues in a straight line without bending.
Real-Time Raytracing Tutorial 0 - Setting up a basic …
https://www.youtube.com/watch?v=AHe8PUr7Jqw
This is the first tutorial of the real time raytracing tutorial series in which we'll set up a very basic raytracer.Framework link: https://github.com/Warrio...
Basic Raytracing - Computer Graphics from Scratch
https://www.gabrielgambetta.com/computer-graphics-from-scratch/02-basic-raytracing.html
Let’s go back to the “algorithm” presented earlier, use the appropriate technical terms, and number the steps in Listing 2-1: Place the camera and the viewport as desired For each pixel on the canvas Determine which square on the viewport corresponds to this pixel Determine the color seen through that square Paint the pixel with that color
Introduction to Ray Tracing: a Simple Method for Creating …
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing
Simply because this algorithm is the most straightforward way of simulating the physical phenomena that cause objects to be visible. For that reason, we believe ray-tracing is the best choice, among other techniques, when writing a program that creates simple images. To start, we will lay the foundation with the ray-tracing algorithm.
Ray Tracing Tutorial - GitHub Pages
https://sebastiandang.github.io/docs/cse168/RayTracing.pdf
The idea behind ray tracing is that physically correct images are composed by light and that light will usually come from a light source and bounce around as light rays (following a broken line path) in a scene before hitting our eyes or a camera.
CSE 472: The Big Honkin' Ray Tracing Tutorial
https://www.cse.msu.edu/~cse472/projects/raytrace-tutorial.html
The steps in the tutorial are: Step 1 - Create a simple scene graph Step 2 - Using an Alternative Renderer Step 3 - Examining COpenGLRender Step 4 - Ray Trace Mode and Menu Step 5 - Create An Image to Render To Step 6 - Display the Ray Trace Image Step 7 - Create a Renderer Class Step 8 - Adding the Intersection System
Direct3D 12 raytracing samples - Code Samples
https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
Tutorial Samples 1. Hello World Sample This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space. 2. Simple Lighting Sample This sample demonstrates how to do ray generation for a dynamic perspective camera and calculate simple diffuse shading for a cube from a dynamic point light. 3.
A Plain English Raytracing Tutorial - Simon Smith
http://www.simon-smith.org/raytracing/tutorial.html
Make sure your sheet of paper is approximately A4- or letter-sized. All measurements are from the bottom left of the page. The paper should be in 'landscape' format. Make sure the paint dries before going on from each of the next three stages. Draw a solid red circle of 5 cm radius in the middle of the page.
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