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DX12 Raytracing tutorial - Part 1 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
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DX12 Raytracing tutorial - Part 2 | NVIDIA Developer

    https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-2
    In this tutorial we use the RayTracingPipeline helper to simplify the code and enforce consistency across the created objects. Internally, each Add* method corresponds to one or more D3D12_STATE_SUBOBJECT added to an array of such subobjects defining the pipeline. We start the method by generating the DXIL libraries for each shader.

Ray Tracing Tutorial - Wake Forest University

    https://www.matthews.sites.wfu.edu/courses/tutorials/RayTrace/RayTracing.html
    Lesson 1, convex lens with an object far from the lens. Lesson 2, convex lens with an object near the lens. The rules for concave lenses, are similar: A horizontal ray is refracted outward, as if it were emanating from the near focal point. A ray that strikes the middle of the lens continues in a straight line without bending.

Real-Time Raytracing Tutorial 0 - Setting up a basic …

    https://www.youtube.com/watch?v=AHe8PUr7Jqw
    This is the first tutorial of the real time raytracing tutorial series in which we'll set up a very basic raytracer.Framework link: https://github.com/Warrio...

Basic Raytracing - Computer Graphics from Scratch

    https://www.gabrielgambetta.com/computer-graphics-from-scratch/02-basic-raytracing.html
    Let’s go back to the “algorithm” presented earlier, use the appropriate technical terms, and number the steps in Listing 2-1: Place the camera and the viewport as desired For each pixel on the canvas Determine which square on the viewport corresponds to this pixel Determine the color seen through that square Paint the pixel with that color

Introduction to Ray Tracing: a Simple Method for Creating …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing
    Simply because this algorithm is the most straightforward way of simulating the physical phenomena that cause objects to be visible. For that reason, we believe ray-tracing is the best choice, among other techniques, when writing a program that creates simple images. To start, we will lay the foundation with the ray-tracing algorithm.

Ray Tracing Tutorial - GitHub Pages

    https://sebastiandang.github.io/docs/cse168/RayTracing.pdf
    The idea behind ray tracing is that physically correct images are composed by light and that light will usually come from a light source and bounce around as light rays (following a broken line path) in a scene before hitting our eyes or a camera.

CSE 472: The Big Honkin' Ray Tracing Tutorial

    https://www.cse.msu.edu/~cse472/projects/raytrace-tutorial.html
    The steps in the tutorial are: Step 1 - Create a simple scene graph Step 2 - Using an Alternative Renderer Step 3 - Examining COpenGLRender Step 4 - Ray Trace Mode and Menu Step 5 - Create An Image to Render To Step 6 - Display the Ray Trace Image Step 7 - Create a Renderer Class Step 8 - Adding the Intersection System

Direct3D 12 raytracing samples - Code Samples

    https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-raytracing-samples-win32/
    Tutorial Samples 1. Hello World Sample This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space. 2. Simple Lighting Sample This sample demonstrates how to do ray generation for a dynamic perspective camera and calculate simple diffuse shading for a cube from a dynamic point light. 3.

A Plain English Raytracing Tutorial - Simon Smith

    http://www.simon-smith.org/raytracing/tutorial.html
    Make sure your sheet of paper is approximately A4- or letter-sized. All measurements are from the bottom left of the page. The paper should be in 'landscape' format. Make sure the paint dries before going on from each of the next three stages. Draw a solid red circle of 5 cm radius in the middle of the page.

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