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Real time ray tracing of point-based models | Proceedings of the …
https://dl.acm.org/doi/abs/10.1145/1730804.1730976
Real time ray tracing of point-based models. Share on. Authors: Sriram Kashyap ...
Real-time ray tracing of implicit surfaces on the GPU
https://pubmed.ncbi.nlm.nih.gov/20075486/
Overall, a simple algorithm that fits the SIMD architecture of the GPU results in high performance. We demonstrate the ray tracing of algebraic surfaces up to order 50 and nonalgebraic surfaces including a Blinn's blobby with 75 spheres at better than interactive frame rates. Publication types Research Support, Non-U.S. Gov't MeSH terms Algorithms*
Lecture3_RealTime_RayTracing - Real-time Ray Tracing …
https://www.coursehero.com/file/7828294/Lecture3-RealTime-RayTracing/
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Real-Time Rendering · GPU Ray Tracing BOF at SIGGRAPH 2010
https://www.realtimerendering.com/blog/gpu-ray-tracing-bof-at-siggraph-2010/
There will be a Birds of a Feather gathering at SIGGRAPH 2010 about GPU Ray Tracing: Wednesday, 4:30-6 pm, Room 301 A. A brief description from Austin Robison: We won’t have a projector or desktop machines set up, but please feel free to bring your laptops to show off what you’ve been working on! Additionally, I’ve created a Google Group ...
Real-Time Ray Tracing | Unreal Engine Documentation
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
Enabling DX12 and Ray Tracing. Go to the main menu and use the Edit menu to open the Project Settings. Under Platforms > Windows, use the Default RHI dropdown to select DX12 . Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project.
Lecture 10: Real-time ray tracing
http://graphics.cs.cmu.edu/courses/15869/fall2014content/lectures/10_raytracing/10_raytracing_slides.pdf
Trace a ray to compute visibility between two scene points (key component of evaluating rendering equation) Camera Compute v(x, x’) (is there visibility along ray from x to x’) Compute hit = trace(x, x’) (what surface was the !rst hit by ray from …
Real-Time Rendering Resources
http://www.realtimerendering.com/
Real-Time Ray Tracing - API support for this area was announced in March 2018, too late for inclusion in the book, so we wrote an additional chapter about the subject as a whole. Its hyperlinked bibliography is available. Appendices - The two appendices, Some Linear Algebra and Trigonometry, also had to be cut from the physical book.
NVIDIA RTX Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/rtx/ray-tracing
A real-time ray-tracing SDK, RTXDI offers photorealistic lighting of night and indoor scenes that require computing shadows from 100,000s to millions of area lights. No more baking, no more hero lights. Unlock unrestrained creativity even with limited ray-per-pixel counts.
Ray tracing (graphics) - Wikipedia
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
Optical ray tracing describes a method for producing visual images constructed in 3D computer graphics environments, with more photorealism than either ray casting or scanline rendering techniques. It works by tracing a path from an imaginary eye through each pixel in a virtual screen, and calculating the color of the object visible through it.
Real-Time Rendering | Research
https://research.nvidia.com/research-area/real-time-rendering
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron Lefohn, Wojciech Jarosz ACM Transactions on Graphics (SIGGRAPH 2020) Practical Product Sampling by Fitting and Composing Warps
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