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Real-time ray tracing of implicit surfaces on the GPU

    https://pubmed.ncbi.nlm.nih.gov/20075486/
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Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/index.html?mkt_tok=eyJpIjoiTWpNNU1tWXhNVGhqTlRoaSIsInQiOiI5OFpcL2tzOTRENG1EV3RGR1VmMXhNdUtkUlliVFQ4OTl1b1kwWlpoM1h1MnIyem1tSHdHcGt5ck9nb3BSMVlZSGxZR0dKMGh5S3BEdzBqZkQxS29vY1VxXC9DQjdtWER3R3kralFZampyMEhRb2dYYWFpYWptUG9uODUwZXhUcHhwIn0%3D
    Follow these steps to enable ray tracing support in your project. Enabling DX12 and Ray Tracing Go to the main menu and use the Editmenu to open the Project Settings. Under Platforms > Windows, use the Default RHIdropdown to select DX12. Under Engine > …

Stack-Less LBVH Traversal for Real-Time Ray Tracing

    https://www.academia.edu/es/35124358/Stack_Less_LBVH_Traversal_for_Real_Time_Ray_Tracing
    The morton code scheme can be changed by a fStack-Less LBVH Traversal for Real-Time Ray Tracing 3 median split scheme or cutting on the longest axis such as threading = eight threads) with 6Gb of DDR3. It was com- BIH [4]. This can be implemented changing the ”Decide” piled as a 32-bit application.

Real-Time Rendering | Research

    https://research.nvidia.com/research-area/real-time-rendering
    Ray Tracing Gems A Fast and Robust Method for Avoiding Self-Intersection Carsten Wächter, Nikolaus Binder Ray Tracing Gems Precision Improvements for Ray/Sphere Intersection Eric Haines, Johannes Gunther, Tomas Akenine-Möller Ray Tracing Gems Massively Parallel Path Space Filtering Nikolaus Binder, Sascha Fricke, Alex Keller arXiv

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Millions of dynamic lights, all fully ray traced, can be generated with RTX Direct Illumination. A real-time ray-tracing SDK, RTXDI offers photorealistic lighting of night and indoor scenes that require computing shadows from 100,000s to millions of …

Real Time Ray Tracing

    https://users.csc.calpoly.edu/~zwood/teaching/csc473/final20/joey/index.html
    Real-Time Ray Tracing with Compute Shaders and Denoising A take on a compute-shader based ray tracer for CSC 473. Joseph Johnson Fall 2020 Project Description. Ray tracing is an advanced rendering technique that involves casting rays in a scene and detecting the light as the ray bounces off objects in the scene.

What Does Real-Time Ray Tracing Mean for Gamers Today?

    https://www.howtogeek.com/363608/what-does-real-time-ray-tracing-mean-for-gamers-today/
    Why Real-Time Ray Tracing is Cool Ray tracing is a better way to render light and shadow effects. With this technique, the graphics engine traces the rays of light in the scene as they bounce from object to object, calculating how they would move. Ray tracing produces much more realistic looking shadows, reflections, and refractions.

Everything You Need to Know About Real-Time Ray …

    https://www.hp.com/us-en/shop/tech-takes/real-time-ray-tracing
    What is real-time ray tracing? Real-time ray tracing is a system that leverages improved graphics and processor technology in order to support more realistic simulated imagery. It uses algorithms to accurately predict and recreate environments, scenes, and interactions with more complexity and detail.

NVIDIA's Real-Time Path Tracing Takes Ray Tracing Graphics …

    https://www.techeblog.com/nvidia-real-time-path-tracing-raytracing-graphics/
    There’s ray tracing, and then NVIDIa’s new path tracing, which is touted as of the largest breakthroughs for real-time graphics in many years. Put simply, this graphics technology is the most accurate way of rendering, but also computationally intensive due to the simulation of light/material interaction through many bounces.

Temporally Reliable Motion Vectors for Real-time Ray …

    https://www.youtube.com/watch?v=ufVarD6RE9g
    Real-time ray tracing (RTRT) is being pervasively applied. The key to RTRT is a reliable denoising scheme that reconstructs clean images from significantly undersampled noisy inputs, usually at 1...

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